[FF10] Originally a high-spirited, naive guardian
assigned to Lord Braska. Auron accompanied Braska and Jecht
all the way to Zanarkand, where he learned the truth about
the Final Summoning. He attacked Yunalesca and was killed,
but was never Sent. His last promise to Jecht was to
protect Tidus, Jecht's son, so he traveled to the
dreamworld Zanarkand. Jecht as Sin visited Zanarkand and
brought Tidus into Spira. Auron fulfilled his vow to Jecht
by protecting Tidus and Yuna throughout Yuna's pilgrimage.
Auron became somewhat of a legend after Braska's
pilgramige, and other guardians (such as Dona's Barthello)
revere him. At the end of FFX, Auron allows himself to be
sent and rests on the Farplane. Auron's original good
spirits and high ideals were dashed down after death, and
he became a rather morose straight-shooter. He doesn't
speak often, but he has a piercing sight into matters and
usually sees deeper than most people do. He doesn't beat
around the bush; when he has something to say, he'll say
it... and he's usually right. He gets all the cool lines,
too. 8p He's intensely shamed about his actions with Braska
and avoids the issue among company. In battle he's the
strongest character in the game, with armor-piercing
weapons, but rather slow. He carries a flask of sake (rice
wine) and keeps his sword arm in his shirt; these are both
signs of a ronin - a samurai without a master - which he
adopted once Braska was killed. (See also Ex-Crossover:Kingdom Hearts 2,
Jobs:Knight)
[FFX-2] Lian's more taciturn friend, who runs away with
him on a journey through Spira to search for a cure for
Kimahri's horn. He doesn't find it, but does find
insight.
Baralai
[FFX-2] The young praetor of New Yevon also used to be
a member of the Crimson Squad. Although he's noble, he
tends to guard Yevon's secrets a bit too closely, causing
much acrominy between him and his former compatriot, Nooj.
Shuyin eventually possesses him and takes him to the
Farplane.
[FFX-2] (Aliases: Barkeep (NA), Master (JP)) The
Hypello barkeeper of the Gullwings' Celsius airship is a
funny little fella, just like everyone else of his race. He
has a sweetie-pie who comes on board in chapter 5
(maybe).
[FF10] Dona's bullish guardian who also doubles as
her... I dunno, what's the word for "lover" if you take
out the "love"? 8p He idolizes Auron (and degenerates
into a slobbering mess when he meets him) and almost
never speaks. Good thing, too, since he's never been
known to say anything intelligent.
[X-2] Barthello later joins New Yevon - which
conflicts with Dona's joining the Youth League. Much
to-do is made of their tiff and (hopefully) subsequent
reuniting.
[X-2] The serious leader (and harpist) of the Macalania
musical troupe.
Beclem
[X-2] A hard-talking Youth League member who arrives in
Besaid to train up the lackadaisical Aurochs for Youth
League duty. It's an uphill battle for him. He's an old war
buddy of Chappu, who constantly praised Wakka, so when he
actually meets Wakka he's sorely disappointed. He does have
some respect for him, though, and appreciates his desire to
protect those he's close to, although he insults his actual
ability to do so.
[FF10] A summoner (looking rather like Princess Leia)
who's great at using her Aeons in battle. She constantly
tests Yuna's ability to fight with her Aeons. Eventually we
find out her home is in Remiem Temple, and she's yet
another Unsent. Yuna agrees to Send her after she's
defeated all of her Aeons.
[FF10] The Al Bhed translator living in Bikanel; the
only guy who can understand Cactuar language.
Bilghen
[FF10] The pioneer who, long ago, constructed lightning
towers to allow passerby to actually, er, pass by the
Thunder Plains. Unfortunately he got a bit too close to a
big 'un and got fried. RIP.
Biran Ronso
[FF10] An old foe of Kimahri; he was actually the one
who broke his horn years ago, forcing Kimahri to leave in
disgrace. When Kimahri returns and beats Biran, though, you
can't call him a sore loser - he accepts defeat with grace
and dignity. He is later killed by Seymour along with many
other Ronso.
[FF10] One of those two damn annoying announcers in
Luca.
Braska
[FF10] Yuna's father ended up being the last summoner
to call the Final Aeon and lose his life in the process.
Although an honorable, magnanimous, high-class individual,
Braska was a bit of a maverick; he had a sense of humor.
Yuna's mother was an Al Bhed, a fact that would have proved
deeply embarrassing had the church of Yevon found out about
it. Braska was protected on his pilgrimage by Auron and
Jecht.
[FF10] Rikku's Al Bhed brother... no, apparently he
doesn't have a name. ^^; He's rather brash, but a
decent blitzball player and a good airship pilot. He
even makes a half-hearted attempt at learning English,
such as it is.
[X-2] The "leader" of the Gullwings (although no one
really listens to him), Brother has become a parody of
himself with his ridiculous animations and voices. He's
learned English to some extent, mainly in an attempt to
impress the newly babe-arific Yuna.
[X-2] A dark-skinned Al Bhed, he pilots the Celsius and
puts up with Brother's antics as the straight guy in the
Gullwings. He's also one of the founders of the group; he
and Brother were the ones who discovered the Celsius in the
first place.
[FF10] A little girl met by Tidus and Yuna while on
Mi'ihen Highroad.
[X-2] All grown up now, Calli hangs around the
Mi'ihen Highroad and yearns to ride Chocobos along it
again.
[FF10] Wakka's little brother was also Lulu's
sweetheart, if you can believe it. One day Luzzu convinced
him to join the Crusaders. When he went into battle with
the fiends, he was using an Al Bhed machina weapon instead
of the tried-and-true Brotherhood sword... he never came
back. Wakka never forgave the Crusaders or the Al Bhed, and
his Blitzball was shot to hell after that. Tidus apparently
looks just like Chappu (I can't see the similarity,
meself).
[FF10] The leader of the Al Bhed is bald as a billiard
ball and speaks like Yosemite Sam. He cares deeply for
his niece Yuna and his daughter Rikku, and is fiercely
protective of them. He's a whiz with machina, like all
Al Bhed. Strong, cynical, and quite the hard-liner. He
was the brains behind the "kidnap the summoners so they
won't kill themselves" movement, a cause which he feels
quite close to, since Yuna's on the same quest..
[X-2] For some odd reason, Cid finds it useful to
parade the Zanarkand Ruins as a tourist attraction; he
hires Isaaru to be the main event. Naturally, Yuna gets
annoyed by this and (if you like) tells him off. He
spends most of the game sulking in the Thunder Plains,
at which point he has to get rescued by his daughter
and niece from a nasty monster. After this, he comes
onboard the Celsius and makes a pain out of himself
fighting with Brother et al.
[FF10] The last hapless Chocobo Knight, who's great
with Chocobos but is a wimp in battle. He (possibly)
ends up becoming a Chocobo Breeder instead of a Knight.
[X-2] With the rest of the Chocobo Knights joining
the Youth League, Clasko does as well, though he's
still unhappy. After tailing around Yuna for a while,
he finally realizes his true calling as a Chocobo
breeder and makes a ranch where the Monster Arena used
to be.
[FF10] A stuck-up bitch of a summoner, who never really
does anything summoner-worthy. Her guardian, the lump
of meat known as Barthello, is apparently just around
as her man-slave. O_O Of course Yuna ends up being way
better than her, and Dona quits her pilgrimage, being
too scared. I guess at the end she's not such a meanie,
but who is?
[X-2] Ever the hot-fused, Dona joins the Youth
League, much to the consternation of Barthello, who's
with New Yevon. They fight and (hopefully) make
up.
[FFX-2] The leader of the young Ronso who are chafing
to fight the Guado in revenge for the role they played in
Seymour's slaughter of them. He's got a short fuse, but
eventually Yuna and Kimahri manage to rein him in.
[FF10] The naive apprentice of the Besaid cadre of
Crusaders, who looks up to Luzzu as a role model and is
devastated when he is killed in Operation Mi'ihen. Although
he kept wanting to be in the middle of things, I think he
got the point that being torn in half isn't a good thing.
O_o He ends up back in Besaid, leading a new batch of
Crusaders (very new; most of 'em are kids). (You can change
his fate by telling him to fight on the front lines; he'll
die and Luzzu will return to Besaid instead.)
[FFX-2] A laid-back Al Bhed guy, who gets really
annoyed at all the fighting between Nooj and Baralai, whom
he used to be pals with in the Crimson Squad. After that
whole debacle, he returned to the Al Bhed Home, to later
found (or just lead) the Machine Faction. He's great with
machina, but isn't quite as grandiose as his compadres.
Apparently Rikku's got a crush on him.
[FF10] The only male summoner in the game. Flanked by
his brothers, Maroda and Pacce (who double as his
guardians), Isaaru is recruited by the Yevonites early on.
First they demand that he slaughter Yuna, which he tries to
do but fails miserably. He's never quite on good terms with
her, but eventually after Bevelle falls to anarchy, he's
installed there to try to put some order into it. Perhaps
he's too busy to bother chasing traitors.
[FFX-2] Isaaru finds his new calling as a silly tourist
entertainer in the Zanarkand Ruins, employed by Cid.
Depending on your actions, his fate may simply be to watch
over the Ruins after the tourists desert it. However, he
may also end up leading the leaderless New Yevon while
Baralai is possessed and taken to the Farplane.
[FF10] Tidus's father is, quite frankly, a boor. He's
the star blitzball player in Zanarkand, but unfortunately
he's well aware of it. Jecht's encounter with Sin shoved
him from Zanarkand to Spira where he unexpectedly ended up
guarding Braska on his pilgrimage after being thrown in
jail due to a Drunk And Disorderly charge. During the
journey, though, we realize certain things about him - that
he wasn't as mean a lout as he used to be, that he can
actually control himself when he needed to, and that he
really did care about his son, though he had no idea how to
show it. Tidus always has a burning hatred for his father
(whom he really blames for his mother's death of "broken
heart") which is never fully assuaged. Jecht surrendered
himself to become Braska's Final Aeon and therefore Sin...
when Tidus has to fight him in that form, the swirling
emotions of love, hate, and sorrow are almost too much for
him. Jecht has a large
tattoo on his chest, which also appears when he is in
his aeon form; it also appears at the start of the game
(above the words "Final Fantasy X Project"), and is on a
chain worn by Tidus, as well as on Yuna's new outfit in
FFX-2.
[FF10] One of those two damn annoying announcers in
Luca.
Jyscal Guado, Maester
[FF10] The well-meaning leader of the Guado helped them
embrace Yevon's teachings and went so far as to take a
human as a wife. Unfortunately this ended up in the
birth of Seymour, which was not good for Jyscal,
because Seymour killed him to become maester himself.
[FFX-2] Jyscal shows up as an Unsent in the Via
Infinito.
[FF10] After a tussle with Biran broke his horn off,
Kimahri left Mt. Gagazet in disgrace. Auron discovered
him near Bevelle and told him to take Yuna to Besaid (a
promise he made to Braska) just before Auron died.
Kimahri complied, but Yuna begged him to stay with her
and not to leave. He did, and eventually became her
guardian. Kimahri barely speaks (in fact, it takes
about ten hours before he says a single word), and when
he does talk it's in the typical Ronso
third-person-Neanderthal-speak. He's stolid and usually
has something surprising to say when he does talk. In
battle Kimahri's kind of a blank slate: you can make
him do anything you want, but he'll invariably be worse
at it than anyone else in your party. (See also
Jobs:Blue
Mage, Jobs:Dragoon)
[FFX-2] Kimahri is now the Ronso Elder, but no
longer a playable character. Lian and Ayde, two young
Ronso, have run away from home. The Ronso youth (led by
Garik) are itching to fight the Guado, and Kimahri has
his hands full keeping them at bay. Eventually Yuna
(hopefully) manages to knock some sense into Garik,
though, and Kimahri gets his own statue when people
finally realize his leadership potential.
[FF10] Originally a fighter in the Yevonite's ranks,
this ingratiating, double-crossing little man weaved
his way up the ranks to become Maester of Djose. He
looks quite comical with a machine gun in his hand, but
of course ends up being double-crossed right back by
Seymour.
[FFX-2] Kinoc shows up as an Unsent in the Via
Infinito.
[FFX-2] The overly shrill leader of the Leblanc
Syndicate, a much less scrupulous sphere hunting group.
With her goons Ormi and Logos, she gets in the Gullwings'
hair whenever she can - although eventually they do end up
working together. She goes all melty whenever anyone
mentions her "Noojy-woojy" (barf). Although you might not
think so judging from the way she treats her enemies, she's
actually quite nice to her underlings, most of whom she
took under her wing from homelessness and worse.
[FFX-2] The most celebrated singer (and a summoner to
boot) in Zanarkand a thousand years ago; she died
tragically with her lover, Shuyin, in Bevelle when Shuyin
tried to grab Vegnagun. However, her emotions and thoughts
lived on in a dressphere, which Yuna inherited. Eventually
Yuna uses the dressphere and Lenne's memories to confront
the echoes of Shuyin in the Farplane and stop his plan to
destroy Spira.
[FFX-2] A young Ronso who ran away from Mt. Gagazet to
experience the world on his own, with his friend Ayde. He
eventually returns to Gagazet to report his findings and
show Elder Kimahri where his priorities should be.
Logos
[FFX-2] (Aliases: Logos (NA), Sano (JP))
Leblanc's straight and narrow right-hand man; a whiz with
guns, an embarrassing habit of taking sphere videos of
pretty ladies, and completely useless in a fight.
[FF10] The captain of the rather superfluous Chocobo
Knights.
[FFX-2] Lucil is now Nooj's right-hand woman in the
Youth League. When he disappears, she takes
over.
[FF10] Lulu has apparently made a business of being a
guardian for summoners; Yuna's her third pilgrimage,
the first being Lady Ginnem, who died, and the second
being Father Zuke, who quit. She grew up in Besaid
Island (though she seems extremely out of place with
the islanders). She was romantically involved with
Wakka's brother, Chappu, and after his death became
fairly glum; she now rarely smiles. She takes a long
time to get used to Tidus because of his resemblance to
Chappu. Lulu has a jaded view of the world; she doesn't
try to stop people from doing what they want to do, and
they leave her the hell alone. She's very knowledgable
and is usually the person who explains everything to
Tidus. She shares Wakka's optimism in the Yevon church,
but her world-weary approach means she's not quite as
broken when she sees the truth. In battle, Lulu's the
main Black Mage and attacks with cute widdle dolls.
(See also Jobs:Black Mage)
[FFX-2] Lulu marries Wakka, and she's pregnant for
the majority of the game (although not visibly so,
mainly due to programmer laziness). Eventually she
gives birth to a son, Vidina.
[FF10] A hardened veteran of the Crusaders, Luzzu heads
the Besaid regiment, with Gatta as his sidekick. Although
he comes off as a serious, hard worker, it's actually quite
the facade - his motto is keep your head down, always say
"sir", and nobody bothers you much. ^^; However, his sense
of duty is impeccable, and he falls in battle with Sin
during Operation Mi'ihen. (You can stop this from happening
by convincing Gatta to fight in the front lines; then Gatta
will die and Luzzu will survive and return to Besaid.) He
was the one who convinced Chappu to join the Crusaders;
Wakka mostly forgave him for it, though it took a lot of
work.
[FF10] A scholar who follows Tidus around, offering
pearls of wisdom on basically everything. His trademark
phrase which he ends off all his tirades: "And that, as
they say, is that."
[FFX-2] It's revealed that Maechen is yet another
Unsent, who originally lived a thousand years ago in
Zanarkand. Shaking Yuna's hand jogs his failing memory
when he realizes that he had shaken Lenne's hand long
ago, and he finally goes to rest.
[FFX-2] The "grandmother" of the Cactuar Nation and the
ambassador to the Al Bhed and humans. Using Benzo as her
translator, she charges Yuna with collecting the ten
Cactuar guardians to come back and protect the Nation from
an ancient fiend. She can hold her own against fiends,
though! Eventually she gets burned down, but a new Marnela
(just a baby now) is slated to take her place.
Maroda
[FF10] A serious-looking man, Isaaru's brother and his
guardian. Yes, his brother. Yes, I know Isaaru is white and
Maroda has dark skin. Get over it. It's RPG world.
[FFX-2] Maroda is one of the high-ranking Youth Leaguers,
and specializes in spying on New Yevon. Depending on your
actions, he either guards Isaaru who ends up being the new
leader of New Yevon; or he actually ends up leading New
Yevon himself, in a nice ironic twist.
[FF10] He's older than he looks - in fact, he's dead.
Yet another Unsent. He's the head of the church of
Yevon, and quite odd... he subscribes to the spiral of
death involving the Final Summoning, but only because
he truly believes that there's no way to actually
defeat Sin. He's fanatically opposed to anyone trying
to pierce the dead beliefs of the church, however, and
it takes a huge overthrow (i.e. Yuna) to make him Send
himself.
[FFX-2] Mika shows up as an Unsent in the Via
Infinito. Guess he wasn't really Sent after
all.
[FFX-2] The head surveyor of the Machine Faction
expedition into the Bikanel Desert; she gets all the
headaches when dealing with fiends, cactuars, and machina
blowups. She also has an annoying tendency to assume Yuna
will help with absolutely everything (not like Yuna ever
refuses).
[FFX-2] A former member of the Crimson Squad and the
current leader of the Youth League, where he's constantly
fighting with his former buddy Baralai. He's a Deathseeker,
someone who continually welcomes death if it claims him. An
unspecified war wound gave him an artificial machina leg,
which leaves him limping on a (rather funky) cane. Shuyin
inhabits his body for a long time, until he gets sick of
him and goes after Baralai. Nooj apparently has a romance
going on with Leblanc, unlikely as it may seem.
[FF10] A merchant with a Cockney accent and a backpack
who trails around Yuna. At first it seems he's just out
to make a quick buck (although if you donate to his
cause his prices will be lowered), but it seems he's
generally looking out for Yuna - although not enough to
give her stuff for free. He's actually captured by the
church and imprisoned for helping her, and his brother
Wantz takes over the family business.
[FFX-2] O'aka buys up Rin's travel agency near
Macalania Temple, but when the temple falls into the
lake, the shop goes belly-up. His Al Bhed creditors
chase after him, but he's finally (hopefully) rescued
by Yuna. He reopens his shop with her contributions,
and finds Wantz come back home. After a bit of a fight,
the two brothers open up shop together.
[FF10] A member of the Yevonites who rebelled against
the church, 700 years ago. He was imprisoned in the Omega
Ruins and eventually turned into a fiend, the Omega Weapon.
(See also Monster:Omega
Weapon)
[FFX-2] (Aliases: Ormi (NA), Uno (JP)) The fat
guy who hangs around with Leblanc, goes "bwahahahah" a lot,
and hits the Gullwings with a shield. He and Logos both
have crushes on Leblanc, but she's only got eyes for
Nooj.
[FF10] Isaaru's second guardian and brother, even
though he can't be more than seven years old. Maybe he
can guard him from really small fiends.
[FFX-2] The leader of the Kinderguardians, a
small-time sphere hunting group that sometimes blunders
into situations way past their abilities, like the Via
Infinito. Still, they pack a nice punch for such
runts.
[FFX-2] Paine is the third Gullwing - the strong,
silent type, who doesn't like to talk (even though, as Yuna
notes, she gets all the best lines). She was originally a
sphere recorder with the Crimson Squad, but after they
broke up she went to find her own path, which eventually
led to the Gullwings. Yuna and Rikku soften her up a bit
eventually. (See also Ex-Crossover:Kingdom Hearts
2)
[FFX-2] The tiny flautist of the Macalania musical
troupe, who talks only in rhymes.
Rikku [HERO]
[FF10] Rikku is the daughter of Cid, leader of the Al
Bhed, which makes her first cousins with Yuna (or, as
she insists on calling her, "Yunie"). She helps her dad
out with his salvage operations and on one of them,
searching for the legendary airship, she meets Tidus.
She agrees with her father's insistance that the
summoners' pilgrimages are bad, but when she tries to
capture Yuna, she's thwarted by the five other
guardians. After a short talk, though, she allows
herself to accompany Yuna and accept her decision about
her own life. Rikku is the token
high-pitched-hyper-teenager type. She's very idealistic
and a bit ditzy, but she can keep a cool head, except
in the presence of lightning, which she has an
irrational phobia about due to a childhood trauma. In
battle she can't do much damage, but she's versatile
otherwise, being able to dismantle robotic enemies,
steal items, and use special items in battle. (See also
Jobs:Thief,
Jobs:Chemist)
[FFX-2] Wearing even less than before (and sounding
even dumber), Rikku now exists almost exclusively for
comic relief. She's the one who got Yuna started on the
whole sphere hunting thing, though. One thing of note
is that she cured her fear of lightning by camping out
in the Thunder Plains for a whole week. (See also
Ex-Crossover:Kingdom
Hearts 2)
[FF10] A long-haired Al Bhed, who has set up Travel
Agencies all over Spira in an effort to sell people
things. He's always completely calm about everything
and sees any crisis as an opportunity to make more
money... although he never keeps any of it, to tell the
truth: he uses it as part of a fund to rebuild the Al
Bhed Home. He actively inquires into Tidus's bungling
attempts to learn Al Bhed (or not so bungling,
depending on how many Primers you've found).
[X-2] Branching into entertainment, Rin uses the
coins found in the Bikanel Desert to start a new fad:
Sphere Break. He's still keeping his hand in with the
machina around Mi'ihen Highroad, though, and you might
just find out that he's sabotaging them himself due to
the reports of Mako - err... "planet energy" that could
replace machina as the mode du jour of
technology.
Seymour Guado, Maester [VILLAIN/GUEST]
[FF10] In my opinion, the most annoyingly superfluous
person in any RPG. He became the maester of the Guado by
killing his father, Lord Jyscal, and amazingly, no one
seems to care. (At least at first... his servant Tromell
eventually regrets his glossing over of the fact.) Born the
son of a Guado and a human, the resulting childhood
problems had his mother turn herself into a fayth and
therefore an Aeon (named Anima) in order to give him more
power. (Maybe try to spend more time with him instead of
killing yourself, eh?) Seymour likes the power, though, and
eventually his demented mind decides that everybody in
Spira is suffering too much, so let's just kill 'em all! He
decides to become Sin. Oof. Yuna and co. actually kill him
in their first fight, but Seymour doesn't let himself be
Sent. He actually tries to marry Yuna several times
(gross!) and somehow manages to get generic RPG-Villain Big
Bad Bodies during subsequent battles until he's finally
Sent inside Sin.
[FF10] A squeaky-voiced cleric of the Yevonites. She
also follows around Tidus and Yuna, affirming her
undying faith for Yevon. Eventually even she is shaken,
though. She ends up being the captain of the guards in
Bevelle due to nobody else wanting to do it.
[FFX-2] Still working for anybody who orders her
around, Shelinda is now a reporter for the (apparently)
only sphere station on Spira, which is centered around
Luca.
[FFX-2] The genius Al Bhed inventor who tags around
with the Gullwings, Shinra is nevertheless "just a kid". He
can get on your nerves, though, especially when he beats
you senseless in Sphere Break. It's just conjecture whether
he's related to the Shinra of FF7, but a scene near the end
of the game does seem to confirm that. There are also
reports of more specific information being given on the
Japanese-only "FFX-2 International + Last Mission".
[FFX-2] The villain of the piece. Shuyin was a citizen
of Zanarkand, who fell in love with Lenne during the war a
thousand years ago. He tried to use Bevelle's secret
machina Vegnagun to save Lenne from his own side, but both
he and her were shot dead before he could reach it.
However, his anger and hate were so strong that they lived
on (in the Den of Woe, a cave below the Mushroom Rock
Road), and he drove anyone who entered mad. However, the
Crimson Squad survived his attack; he responded by
"possessing" Nooj. In the ensuing years he manipulated his
way up until he found his way into Baralai, and through
him, into the Farplane where Vegnagun lay in wait. However,
Yuna, channeling Lenne through her dressphere, confronted
him and finally got him and Lenne to rest. It's just
conjecture, but I believe Tidus was a "dream" of someone
who was once a real person in Zanarkand. Perhaps the
"dream" was a bit nicer than the reality, which is that
Shuyin, who Tidus was based on, was not a very nice man at
all.
[FFX-2] On the one hand, Sin is a giant water-bound
demon who attacks everything and anything, and whose toxin
causes weakness and amnesia. On a second hand, Sin is the
living armor of Yu Yevon, made from the Final Aeon of a
summoner. On the third hand, Sin is the fayth who became
the Final Aeon... in this case, Jecht. His multiple
personalities make him a very hard thing to gauge.
Apparently he fights mindlessly, which is probably all the
more painful for Jecht who has to watch it all.
[FF10] The son of Jecht (whom he abhors and always
tries to surpass, in blitzball and everything else), Tidus
is thrust from the dreamworld Zanarkand into Spira when Sin
visits it. About 98% of the game is seen from Tidus's point
of view; in fact, he narrates his own thoughts frequently
as well. Tidus is an optimistic, good-natured young man
with high ideals, but he's quite human and a bit of a
crybaby, as it appears. Although his main goal is to return
to Zanarkand, he soon finds that he cares deeply for his
new friends, especially Yuna. The news that Yuna won't
survive her pilgrimage hits him particularly hard. During
most of the game Tidus feels like an outsider, not knowing
anything about his surroundings, but eventually he gains
leadership qualities and becomes a real get-goer. As for
what happens to him once the fayth stop their dream... it's
left completely up to conjecture. (See also Ex-Crossover:Kingdom Hearts,
Jobs:Fighter)
[FFX-2] Tidus hangs out in the Farplane. If you get the
perfect ending, the fayths somehow manage to bring him back
from the "sort of dead" to meet Yuna in the waters near
Besaid. And they live happily ever after.
[FF10] This hyperactive midget entertainment manager
has high aspirations for putting on his shows (and
generally manages to meet them). He relies on a Spira-wide
network of Hypello to advertise his stuff, and oddly
enough, it works. Obviously Yuna's appeal helps a great
deal to sell his venues.
[FFX-2] The founder of New Yevon, he aims to destroy
people's pasts so they would look to the future. He's also
the hardest enemy in the game, shuttered away in the bottom
floor of the Via Infinito with all the other insane
bosses.
[FF10] The sycophantic retainer of Seymour, he follows
everything Seymour does blindly - and not so blindly,
destroying evidence of Seymour's patricide. He's a bit
infuriating in his firm belief that Tidus is the Bad
Guy, but eventually he regrets his deeds nonetheless.
In fact, towards the end of the game he spends his
entire time in the Farplane, apologizing.
[FFX-2] Tromell and the other Guado hide out in
Macalania Forest, depressed and saddened by their
deeds. Assuming the Guado don't get slaughtered, the
other mystical Macalania residents save him with their
music, and he accepts the responsibility of leading the
Guado, returning them to Guadosalam and restoring
relations with the Ronso.
[FF10] Yuna's childhood friend, Wakka resolved to
become a guardian full-time after the death of his
brother Chappu. When he meets Tidus, he's astounded by
his similarity to Chappu and approves of Yuna's
decision to enlist him as another guardian. Formerly
the captain of the Besaid Aurochs, his blitzball got a
bit rusty after Chappu died and he found himself unable
to concentrate; he's still quite a good player, though.
A fierce believer in Yevon's teachings, he's
incredulous as he slowly perceives the church's
hypocrisy. Wakka is laid-back and cool; a neat Hawaiian
accent accompanies his statements. He's also devout,
though, which sometimes sounds a bit weird. He has a
good sense of humor and sometimes likes to horse
around. In battle, Wakka's blitzball throws are great
against flying enemies, and he can cause status
problems as well. (See also Ex-Crossover:Kingdom Hearts,
Jobs:Gambler)
[FFX-2] Rikku claims he's pudgier, but he looks
exactly the same. Oh well. Having married Lulu, Wakka
is now going nuts worried about what he needs to do to
be a father. At one point he searches for a sphere of
his parents, whom he never met, to find out what
parenting is all about; but he fails. Beclem, a war
buddy of Chappu, is disappointed in Wakka's wimpiness
and knocks heads with him a few times. In the end,
Beclem gives Wakka a sphere of Chappu, who asks why he
couldn't just be a brother instead of a surrogate
father. Wakka realizes that he can't always make up
molds for him to fit into, and decides to go along with
his gut feeling (excuse the pun).
[FF10] O'aka's similarly Cockneyed brother takes over
the business when O'aka is unceremoniously imprisoned for
helping Yuna. Originally he was the FFX equivalent of a
photographer, grabbing sphere shots of the party at
inopportune times; but when duty calls, he answers.
[FFX-2] After being effectively booted out of the family
business by O'aka, he shows up two years later at the
Macalania branch and, after some arguing, helps with the
new shop.
Yaibal
[FFX-2] A naive and principled member of the Youth
League, who tends to get overexcited.
Yenke Ronso
[FF10] One of Kimahri's stupid taunters; he basically
hangs around Biran and jeers at Kimahri. He's bigger but
slower than his counterpart. He is killed with Biran and
many other Ronso by Seymour.
[FF10] The very first summoner. Yevon had the ability
to actually inhabit the Aeons he summoned, and he
transformed a particularly powerful one into Sin, a living
armor doubling as a demon of terrible destruction.
Bevelle's armies were blown away by Sin, though Sin's
creation also caused the destruction of Zanarkand. The
people of Zanarkand were turned into fayths, who kept
Zanarkand alive through their dream. Yevon's daughter
Yunalesca began the "spiral of death" with the first Final
Summoning. Spira was so scared of Yevon that they
constructed an entire church dedicated to his "teachings",
which include laws against machina. Yevon remains in Sin
throughout the spiral of death, continually summoning the
dream of the fayth: Zanarkand.
[FF10] The daughter of High Summoner Braska and an Al
Bhed (the sister of Cid) (which accounts for her having
one green eye and one blue), Yuna was brought up in
Besaid Island. She's childhood friends with Lulu,
Wakka, and Chappu (at least until Chappu was killed).
She's always had the good of Spira in mind, and
resolved to become a Summoner as soon as she could, not
caring about the consequences. She's priveleged with no
less than six guardians before her pilgrimage is up.
After Sin is defeated, she becomes something of an ad
hoc leader in Spira. As Auron puts it, Yuna's "serious
to a fault"; though she does laugh and cavort at times,
you always get the feeling she's just doing it as a
diversion from her pilgrimage, which is never far from
her mind. She's quite strong-willed, though, and once
she decides to do something, no matter what the
consequences, it gets done. She's rather private as
well, and doesn't always tell her friends everything on
her mind. In battle, she's the sole summoner and acts
as a White Mage as well. (See also Jobs:White Mage,
Jobs:Summoner)
[FFX-2] Yuna's undergone a massive personality
change, probably due to the newfound lack of purpose in
her life. She's now a carefree sphere hunter, a member
(and de facto leader, notwithstanding Brother's
protests) of the Gullwings. Her wardrobe funds seem to
have been depleted, though. She now packs two guns and
kicks ass. She runs around Spira searching for Tidus,
who she thinks she saw in an ancient sphere.
Eventually, after finding out about Vegnagun, and
hearing about the fiend attacks around Spira, she
abandons her sphere hunting for a line of work closer
to her heart - helping out people who need it. Still
kicking ass along the way, though. (See also
Ex-Crossover:Kingdom
Hearts 2)
[FF10] The daughter of Yu Yevon was the first Summoner.
Her husband Zaon was the first Final Aeon, as well...
however, Yunalesca never died. She stayed on in the
destroyed Zanarkand to complete the rite of the Final
Summoning for all the other Summoners that came after.
She's very powerful, and only Yuna (who was named after
her) and her entire retinue of guardians was able to
finally do Yunalesca in.
[FF10] The announcer in Zanarkand way back at the start
of the game; a huge Jecht fan.
Zaon
[FF10] Yunalesca's husband became the first Final Aeon
and the first Sin way back when. Nobody really knows
anything about him other than that.
[FFX-2] Zaon appears as an Unsent in Via
Infinito.
[FF10] One of Lulu's previous pilgrimages had her
follow Father Zuke; he quit, though, and ended up in the
Calm Lands. He doesn't have much to do with the current
story.
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