A sprawling city crowned with a huge white palace. Queen Brahne
rules over here. Previously a gentle woman, Kuja's presence began to
slowly turn her will and transform Alexandria into a warmongering,
conquering nation. Her thirst for power encompasses even using the
powerful eidolons to crush anyone she meets. Besides for the castle,
Alexandria has a huge theater, some slums and shops, and a lot of
interesting people to meet.
Black Mage Village
Situated deep in the Dead Forest in the Outer Continent, the
village is home to renegade Black Mages who have begun to think for
themselves, and have become peaceful people. Later, the Genomes make
their home here as well.
Bran Bal
A city of Genomes within Terra. The Genomes go about their
so-called lives, learning for clinical and health reasons only, waiting
to "be filled".
Burmecia
A rainy town populated by rat-people. Not much is known about
it; it's in ruins when Zidane gets there, due to Alexandria's attack.
Chocobo Air Garden
Exists as a floating shadow; using the flying gold Chocobo and a
Dead Pepper shoots you up into it. Besides for playing the Chocobo Hot
and Cold game here, you can also fight the toughest boss in the game,
Ozma, who hides in the eidolon wall.
Chocobo Dream World
Your chocobo is transported here when he finds certain chests using Chocographs; he gets his abilities upgraded here.
Chocobo Forest
A small forest on the Mist Continent, where you can play the
Chocobo Hot and Cold game and find Chocographs. The red Chocobo can
reach the mountains on either side.
Chocobo Lagoon
A cave in the water near the Forgotten Continent. Light and dark blue Chocobos can play the Hot and Cold game here.
Chocobo Paradise
Located on a hidden isle in the top left of the map, here's
where Fat Chocobo rules over all the rest of the Chocobos, and here's
where your Chocobo wants to be... supposedly.
Cleyra
An oasis in a desert, surrounded by an eternal sandstorm. A
peaceful, religious place populated by Burmecians (rat-people) who,
despising Burmecia's martial ways, fled here and started their own
settlement. Its only entrance is a giant, hollow tree trunk. This is
where the Burmecians flee when their city is attacked by Alexandria.
Cleyra's sandstorm is laid waste by Brahne's eidolons and Kuja's Black
Mages.
Conde Petie
This town of Scottish-accented dwarves blocks the path to the
Conde Petie Mountain Path on the Outer Continent. Only married couples
can get through, which leads to a hilarious scene.
Conde Petie Mountain Path
This has three ends; the first leads to Conde Petie, and the two far ends lead to Madain Sari and the Iifa Tree.
Crystal World
The origin of life. Kuja finds this place with the intention of
destroying the original Crystal, and with it the universe. Zidane
chases after him fervently, and eventually encounters the original
destroyer of life, Necron.
Daguerreo
A hidden research town inside a cave on an island. All the best
items and synth shops can be found here, as well as the Excalibur
sword, a man inspired by FF4's Namingway, and... Gilgamesh, in hiding!
Dali
A small town near Lindblum. This also holds the covert factory
where Kuja's Black Mages are created; the factory is powered by
Chocobos. There's a machine in the inn which determines Zidane's lucky
color. Dagger learns much about the lower classes here.
Desert Palace
Kuja's secret fort in the eastern desert on the Outer
Continent. Fiendish puzzles await the prisoners of Kuja, including
Regent Cid, recently turned into a frog.
Earth Shrine
One of the four places which unlock the Shimmering Island. It's
on a shaking piece of land on the Outer Continent, and is guarded by
Lich.
Esto Gaza
A snowy city on the Lost Continent. It overlooks the Shimmering Island, and is the conduit towards Mount Gulug.
Evil Forest
Between Alexandria and Lindblum, the Prima Vista crash-lands
here. The forest itself is alive, and malicious. After Zidane defeats
its brain, the forest petrifies itself and takes Blank with it.
Fire Shrine
One of the four places which unlock the Shimmering Island. It's in a volcano on the Lost Continent and is guarded by Maliris.
Forgotten Continent
A large continent where it's always dusk. Contains strange places such as Oeilvert, Ipsen's Heritage, and the Wind Shrine.
Fossil Roo
A gargant passage; the entrance to it is underneath the Qu's
Marsh near Lindblum. Zidane and friends are chased by Lani through the
first part of it, and must manipulate switches to ride gargants towards
the end, out to the Outer Continent.
Gaia
The name of the world in which FF9 takes place.
Gargan Roo
The entrance to this underground passage is located below Dr.
Tot's tower in Treno. There, a gargant (giant bug) can carry passengers
all the way to Pinnacle Rocks, near Lindblum.
Gizamaluke's Grotto
A passage between Lindblum and Burmecia. Watched over by Gizamaluke (a giant sea creature), who's driven insane by Kuja.
Ice Cavern
A passage between the Evil Forest and the village of Dali, this
is a frozen, crystalline dungeon. The first Black Waltz ambushes Zidane
here.
Iifa Tree
A giant tree in the Outer Continent. This tree is the source of
all Mist in the Mist Continent, and was placed there by Garland, to
hasten the decay of the soul cycle on Gaia. Brahne makes her final
attack on Kuja here.
Ipsen's Castle
A dizzying structure on the Forgotten Continent, made mostly
upside-down! Not only the architecture is topsy-turvy, though - strength
translates into weakness in here and vice versa. The four Mirrors which
unlock the Shimmering Island are hidden here.
Lindblum
The airship capital of the world. Ruled by Regent Cid and his
sidekick, Minister Artania. Lindblum is split into three sections: The
Theater District (home of the Tantalus hideout), the Business District
(all the shops are here) and the Industrial District. Lindblum Grand
Castle boasts the airship dock, Cid's throne room, the guest room,
conference room, and a balcony with a telescope. The Serpent's Gate
leads to the ocean, and the Dragon's Gate leads out towards Gizamaluke's
Grotto.
Lost Continent
A small, snow-covered continent containing Esto Gaza, Mount Gulug, and the Fire Shrine.
Madain Sari
A town of summoners. This place was completely wiped out by
Garland's Invincible airship ten years ago. The only two survivors were
Dagger (who reached Alexandria in a boat) and Eiko, who ended up living
in the ruins by herself and her faithful moogle friends. The Eidolon
Wall here pays homage to the summoners and their spirits. This is also
the spot where Lani and Amarant catch up with Zidane.
Memoria
A very strange place, reached from within a purple ball formed
above the Iifa Tree by the crazed Kuja. All of the memories of Zidane's
friends are brought to fruition here. It leads to the Crystal World.
Mist Continent
The largest continent on the world is pervaded by Mist from the
Iifa Tree. This continent has Alexandria, Lindblum, Burmecia, Cleyra,
Treno, the Chocobo Forest, the Ice Cavern, Gizamaluke's Grotto, and the
main Qu's Marsh.
Mognet Central
A place hidden away inside a crack in a mountain on an island in the
northeast of the world (talk about hard to get to!). It houses the
machinery that keeps the Mognet moogle mailing system going. Artemicion,
the mail moogle, ends up throwing a wrench into the works by mistake
when he misappropriates the Superslick grease needed to keep it going.
8-)
Mount Gulug
A volcano near Esto Gaza on the Lost Continent. This is where
Kuja imprisoned Lady Hilda, Cid's wife, and where he attempts to remove
the eidolons from Eiko. (This should really have been called Mount Gulg -
it's spelled the same in Japanese - and the music is a remix of the
Mount Gulg theme from FF1.)
Observatory Mountain
A small outpost near Dali; cargo ships use it as a beacon. Old man Morrid, a coffee connoiseur, lives here.
Oeilvert
An ancient ruin on the Forgotten Continent. Words from Terra
are ingrained here, as is the Gulug Stone, which Kuja greatly desires
and sends Zidane to fetch for him.
Outer Continent
A brownish continent in the northeast. Contains the town of
Conde Petie, Madain Sari, the Black Mage Village, Kuja's Desert Palace,
and the Earth Shrine.
Pandemonium
Garland's dangerous castle within Terra, from where he rules and plans. It's also his epitaph.
Pinnacle Rocks
A pond near Lindblum is the home of the eidolon Ramuh, who gives Dagger a test before he allows her to summon him.
Quan's Dwelling
Vivi's "grandpa" lived here, near Treno, and it's the only home he can remember.
Qu's Marsh
Four of these are situated around the world, but the main one
is near Lindblum. Master Quale lives here, with his protegee Quina, who
spends time catching frogs (he can do this in any of the marshes).
Shimmering Island
The entryway into Terra.
South Gate
The entrance into Lindblum. Only airships can pass through here.
Terra
A smaller, parasitic world which sleeps inside Gaia. The souls
of those there wait to come out and take over Gaia, by using Genomes as
their golem bodies. Garland watches over Terra and schemes for its
revival. Bran Bal, city of Genomes, and Pandemonium, Garland's castle,
are in here.
Treno
The city that never sleeps is situated near Alexandria. There's
a lot to see and do here, including: a card tournament, monsters to
battle in an item shops, an auction house, Queen Stella's house (bring
your Stellazio here!), and Dr. Tot's tower (and the entrance to Gargan
Roo).
Water Shrine
One of the four places which unlock the Shimmering Island. It's
in a whirlpool near the Forgotten Continent, and is guarded by Kraken.
Wind Shrine
One of the four places which unlock the Shimmering Island. It's
in a windy tunnel on the Forgotten Continent, and is guarded by Tiamat.
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