A port town on a tiny continent whose main attraction is Balamb
Garden (see next entry). The town contains a hotel, a rental place, and
a train station to Timber. Zell also lives in this town. It was briefly
occupied by Galbadian forces during Edea's search for Ellone.
Balamb Garden
The building was originally a shelter built by the Centra
people; it has the ability to completely lift up and travel
independently by way of an energy barrier acting like a hovercraft. The
Garden was started by Cid and Edea Kramer as a military academy to train
people from the ages of 5 to 20; their purpose is to destroy the
Sorceress. The main funding was provided by NORG, who suggested that to
pay off the debt the SeeDs who graduated from Garden should be hired out
as mercenaries to any faction who required it. The Garden is a
self-contained city; places to visit include the Library, Infirmary,
Training Center, Dormitory, Cafeteria, Quad, and Parking Lot. The
Headmaster's Office is on the third floor and the classrooms are on the
second floor. The flight mechanisms are on the MD Level and the Master's
Room, where NORG lives, is in the first basement. This is basically the
headquarters for Squall and Quistis, and later Zell and Selphie as
well.
Centra Excavation Site
The name for the Lunatic Pandora when Laguna is exploring it.
Centra Ruins
The ancient home of the semi-benign king Odin is also teeming
with Tonberries. The gargoyle statues play an important part in
unlocking this dungeon's secret.
Chocobo Forests
All different, these puzzles are sometimes kind of tough to
beat. When you win, you'll get a Chocobo. A Chicobo will follow its mom
around the world map.
Chocobo Sanctuary
A place where all chocobos are always welcome. A cute little Chicobo will give you his card if you've become a chocobo master.
D-District Prison
The place made by Deling to punish rebels was transformed into
Edea's playpen when she took over. Seifer captured Squall and friends
and tried to do some really nasty things to them here. Ward worked here
as a janitor several months after the accident which impaired his
larynx. The cells are removable and can be carried directly to the
torture chamber by means of a giant crane-like device.
Deep Sea Research Center
An abandoned underwater site, originally built to research Draw
effects; evidence of something very strange was found fathoms deep and
this edifice was built to find out what it is. No one survived. It turns
out to be infested with monsters and the home of Bahamut as well as the
dreaded Ultima Weapon.
Deling City
Named after Galbadia's dictator, it's the capital of his
empire. A large, sprawling city which houses a Presidential Residence
for Deling, Caraway's Mansion, a Shopping Arcade, and the Galbadia
Hotel. As well, trains head to all over from Deling Station. This was
the site of Edea's coronation and a botched attempt at assassinating
her.
Dollet
A port city on the western continent, Dollet was attacked by
Galbadian soldiers in a successful attempt to restart its communication
tower. The pub owner is an avid card player; the Card Queen's son and
father live in a small apartment near the southern side. It also has the
requisite shops, inn, and vehicle rentals. This was the site of
Squall's field test.
East Academy
A train station near Galbadia Garden.
Edea's House
The former Kramer Orphanage is now rundown and abandoned. Edea
and Cid return there when she regains her memory and personality. It's a
central location in the minds and souls of its former residents.
Esthar City
The futuristic city of Esthar is one of the largest in any RPG.
The crisscrossing skyroads are home to a wealth of peaceful people, as
well as Dr. Odine's Lab, the Presidential Residence, an airstation
(where the Ragnarok can dock) and a shopping mall, while special
floaters take travelers through tubes to get everywhere with the minimum
of trouble. The entire continent is hidden from view by means of a
giant force field. This city was strafed by a Galbadian-manned Lunatic
Pandora later in the game.
Fire Cavern
The home of GF Ifrit and other fire creatures, this is the
place where most SeeD candidates go before their field test to try out
their skills.
Fishermans Horizon
A village on the water, located halfway between Balamb and
Esthar. All of the citizens used to work for Esthar before Sorceress
Adel came and wreaked havoc; they escaped to FH, as they call it. The
name was made up by the Master Fisherman who lives there, but supposedly
it doesn't mean anything. Mayor Dobe is an avid pacifist; he used to be
a nuclear specialist in Esthar. The Grease Monkey knows the Artisan
from Shumi Village. Martine retires here as well after the Galbadian
takeover.
Another movable shelter like Balamb Garden and started by Cid
as well. The headmaster is Martine, who was ignominiously dumped when
Edea took over and the Garden was made into her own headquarters. The
Garden's very into sports, with a mean ice rink and tennis court. The
SeeDs there use giant flying machines (very mech-like) for battle.
Irvine was sent here for starters, but wasn't there long before he was
commissioned to Squall. The Garden was sent to attack Balamb Garden in
an epic battle which tested Squall's leadership skills to the max.
Great Salt Lake
A frozen wasteland in western Esthar holds the only entry into the force field surrounding the continent.
Horizon Bridge
The bridge connecting Fishermans Horizon and Esthar.
Kramer Orphanage
See Edea's House.
Lunar Base
A pathway to the stars, which uses cryogenics to shuttle people
to a settlement on the moon, where scientists monitor the dormant form
of Sorceress Adel. Piet is the leader on the moon; Ellone is taken here
for her own safety.
Lunatic Pandora
A giant stone, excavated years ago for traces of its power. It
helps draw the monsters to earth in a Lunar Cry. The secret to piloting
it was devised by Dr. Odine and Laguna, but Galbadians stole it and
drove it to Tear's Point, causing a Lunar Cry. Laguna explored this
during his prime as a Galbadian soldier; a confrontation with Esthar
troops ended in tragedy for his men.
Missile Base
Galbadia's development facility has the capacity to decimate a
city - as it demonstrates by torching Trabia Garden. Selphie does her
best to try to stop the missiles, but sometimes your best just isn't
enough...
Shumi Village
An village 323 meters underground in the northern continent is
populated by the peaceful Shumi people. The Shumis evolve as they grow
older and their appearance changes to suit their hearts; most become
Elders or Moombas. The current Elder is very wise but sometimes way too
down-to-earth - at least for his poor Assistant. The Shumis refer to
themselves in third person, and only by their occupations. It's home to
the Artisan, Specialist, and Sculptor as well. Laguna's statue is being
built here.
Sorceress Memorial
A large edifice, standing in southern Esthar; its purpose isn't clear, but that's where they want to seal Rinoa's powers.
Tear's Point
A place of great magical (or something like it) significance,
it also has the power, under certain circumstances, to cause a Lunar
Cry. The Solomon Ring can be found here, and the Lunatic Pandora is
guided there by Galbadian forces.
Timber
A city desperately trying to rebel against Galbadia's iron
rule. Timber houses tons of rebel factions who just don't seem to be
able to make a dent in the dictatorship. It's also the home of Timber
Maniacs, the worldwide publishing firm where Laguna made his mark. It's a
train center, with trains heading to several spots on the continent and
off it. Rinoa's known Mrs. DiMarco, the inn owner, for years.
Tomb of the Unknown King
As the name implies, a dead king is buried here. It's
supposedly bad luck to name them, so it hasn't. This maze is also the
home of the Minotaur (in his own element, I guess) and his brother,
Sekhret. It's used as the test to see if Squall and his friends are
worthy to meet Caraway.
Trabia Garden
Selphie hails from the third Garden. Not much is known about
it, since the first time we see it is when it's already in ruins from
Galbadia's missiles. There's a gargoyle statue at the entrance, and a
basketball court.
Ultimecia Castle
The most enormous final castle ever constructed, this is a true
castle - complete with dining rooms, dungeons, art galleries, stables,
and of course the throne room. There are more tricks up this place's
sleeve than there are in many RPGs put together.
White SeeD Ship
Edea's orphanage was relocated here for a while, until the
orphans began to pilot it themselves and Edea was lost from history.
Ellone was rescued by them to evade Galbadian guards, but she left with
the Esthar ships during a bloody battle.
Winhill
Laguna spent some time here fighting monsters after his stint
in the Galbadian army. This is where he met Raine and Ellone. Kiros came
to visit him not long after he moved in and convinced him to try out
Timber Maniacs for a living. Laguna spent many years afterwards
searching for Ellone, who was captured by Esthar soldiers. A millionaire
lives in this otherwise bucolic town; a Chocobo patch has also grown up
over the years.
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