Hailing from the town of Lix, Bartz is the son of
Dorgann and Stella Klauser. Dorgann was a Warrior of the
Dawn, and Bartz has been chosen as one of the four Crystal
Warriors. He's an easygoing guy with an unfortunate fear of
heights, and a propensity to get crushes on any female he
meets.
(Alias: Boco (PSX)) Bartz's cute chocobo from
the First World who carries on a romantic relationship with
Koko. (See also Character:FF8, Character:FF9, Character:Tactics)
A mechanical genius, Cid was the one who built Karnak's
Fire Ship. Because the Crystal began to fail, they locked
him up. Bartz (who was locked up in an adjacent cell)
escaped with his help. Later, Cid and his grandson Mid (who
followed in his footsteps) take up residence in a Ranka
ruin called the Airship Base; they were the brains who got
the Airship up and running.
(Alias: Drogan (PSX)) Bartz's father was
originally one of the Four Warriors of the Dawn. He
insisted that they take Exdeath back to the Second World
instead of sealing him on the First World, but was
overruled. His conscience commanded him to stay in the
First World and keep a watch on Exdeath. He married Stella
and had a child, Bartz; both he and his wife died of
illness within the same year.
The source of all evil, Enuo was the original creator
of the "Void" or "Mu". He appears in person only in the GBA
version, at the end of the Sealed Temple bonus dungeon.
(Alias: X-Death (PSX)) Originally a malevolent
tree born from the Great Forest of Moore, Exdeath lives to
nullify. His ultimate scheme is to suck everything in the
world into a power called the "Void" and then disappear
himself. Why? Who the hell knows? He makes a cool villain,
though. His sidekick (at least until he exiles him) is
Gilgamesh.
The leader of a ragtag band of pirates was originally a
princess. Her sister was Lenna and her father was King
Tycoon. However, she was lost at sea, and the pirates found
her. Her real name is Sarisa (GBA) / Salsa (PSX), but she
could only say "Farifa" (or possibly "Farfa") as a baby so
the pirates called her Faris. She became close friends with
a thunder dragon named Hydra. She met her sister when they
were both chosen as Crystal Warriors.
An old man who arrives in a meteor with total amnesia.
As it later turns out, he comes from the Second World and
is a king there (although he prefers to dismiss the
formalities of the position). His granddaughter is Krile. A
determined and brave man, he was originally one of the Four
Warriors of Dawn and has been chosen again to be a Crystal
Warrior.
One of the coolest villains around, Gilgamesh is the
only sidekick to have his own sidekick! Enkidu the flying
menace helps him out from time to time. He also has his own
theme music. He's mostly there for comic relief, but you
can steal Genji equipment from him. At one point he tries
using a sword he THINKS is Excalibur against you; it's
really called Excalipoor and does single-digit damage. He's
dressed in a wild-colored red robe thingy; he later morphs
into a many-armed Kali-like menace. He's got a good heart,
though - after Exdeath exiles him to the Interdimensional
Rift, he begins to like Bartz and company. (See also
Summon:FF8,
Character:FF9)
(Alias: Gill (PSX)) A great sage from the Second
World who happens to be a turtle. He's very knowledgable in
many physical and magical things, and he can even hold his
own in a short battle against Exdeath. He's over 700 years
old.
Gogo's kind of an intentional enigma. He's a Mimic: he
repeats everything others do. He wears flashy clothes and
his face is hidden in his robes. Defeating him yields the
Mimic job. He lives underwater in the fallen Walse Tower.
(See also Characters:FF6)
Lenna's Wind Drake (Hiryu is Japanese for "Wind
Dragon"). Lenna has an amazingly close emotional bond to
it. It often displays its unswavering loyalty and sacrifice
to Lenna; in the end it makes the ultimate sacrifice by
turning itself into the Phoenix.
Lenna's and Faris's old nurse, she still watches over
them when she can. She was the one who convinced Lenna not
to kill the last Dragon to save her mother's life.
(Alias: Kelga (PSX)) A werewolf from the Second
World, Kelger was one of the Four Warriors of the Dawn. He
has a suspicious nature, but he's very powerful and very
brave.
Krile's a spunky girl with some nice magic power. Her
grandpa is Galuf. She has the unique ability to talk to
animals like Moogles and Dragons. After Galuf is killed by
Exdeath, she inherits all his power and becomes a Crystal
Warrior.
(Aliases: Reina (PSX)) The princess of Tycoon has an
adventurous spirit, but her kindness and devotion is
unsurpassed by any. Her self-sacrifice is literal; she'll
even go as far as to hurt herself physically to help
others, even animals like the Dragons. Her father is King
Tycoon and her sister, she later finds out, is Faris. She
has been chosen as one of the Crystal Warriors.
An energetic young man who follows in the
mechanical-engineering footsteps of his grandfather Cid. He
helps Cid remember what his purpose is, and he serves as
his grandpa's foil. He's almost as smart when it comes to
machines, too.
Dorgann's wife and Bartz's mother, she endured her
husband's journeys as much as she could. She fell ill when
Bartz was young and died soon after; Dorgann lost the will
to live and followed her in the same year.
(Alias: Hydra (PSX)) A thunder dragon, Syldra's
known Faris since childhood. She pulls the pirates' ship
when there's no wind, like when the Wind Crystal breaks.
She gives her life to Faris during an attack by a sea
monster, but later her soul returns as a Summon. (See also
Summon:Hydra)
The king of Tycoon had to choose between killing the
last living Dragon and letting his wife die; he chose the
sorry death of his wife, and his daughter Lenna had a very
hard time forgiving him. Faris is also his daughter, lost
at birth. King Tycoon has a very strange relationship with
Bartz and company; it's unclear whether he's originally
from the Second World, or just a resident of the First
World with great magical power.
The werewolf who turns up at the Fire Crystal, and who
apparently knows Galuf from back in the Second World.
X-Death
See Exdeath.
Xezat Matias Surgate
(Alias: Zeza (PSX)) One of the four Warriors of
Dawn, Xezat is an expert swordsman who bears a slight
likeness to Odin. He is a selfless man and dedicated to
righting wrongs etc. He dislikes being called "king".
An old man who lives in Tule, he was the one who built
Torna Canal; he has the key to it. He's known Lenna since
she was a child and admonishes Bartz to watch over her.
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