Prologue
Mission 0-1
Objective: Meet up with your friends!
Your first mission of the game finds you, Vaan, trying to meet up
with your friends at the Glabados Ruins. This is essentially just a
detailed tutorial, showing you the ropes of the game, so be sure to pay
close attention to the directions. You'll be shown how to attack enemies
(in this case, the Purim), so do so, and after you've taken out the
second group of them, meet up with your new healer, Penelo. Learn how to
select multiple members of your team, then proceed to cut through the
rest of the Purim to rendezvous with Balthier and Fran and end the
mission.
Mission 0-2
Objective: Defeat Ifrit!
Another easy mission, as you would expect. While Fran and
Balthier attack and kill the lesser beasts, send Vaan and Penelo over to
Ifrit. Have Vaan attack Ifrit while Penelo heals him whenever
necessary. Ifrit should go down fast, but make sure Vaan stays alive, or
else it's Game Over.
Chapter 1
Mission 1-1
Objective: Defeat all enemies!
Your objective here is to defeat all the enemies, and you'll have
two new units to help you do that: Filo and Kytes. You'll also receive a
lesson on the three character/enemy attack types: Melee, Ranged, and
Flying. Like the sword/spear/axe system in
Fire Emblem, the three fighting types are all strong against one specific type and weak and against another type.
Melee
- Strong against Ranged
- Weak against Flying
Ranged
- Strong against Flying
- Weak against Melee
Flying
- Strong against Melee
- Weak against Ranged
Vaan is a melee-type fighter, Kytes is a ranged-type, and Filo is a
flying-type. Use this attack type triangle to your advantage against the
various enemies on this map to win the mission. Just so you know, the
Sylphs here are ranged, the Garchimaceras are flying, and the Alraunes
are melee.
Mission 1-2
Objective: Sneak aboard the airship!
Much more to learn here in this mission. You'll start off
learning about Dual Attacks, so use Vaan's to take out the Sylphs, then
learn about Magic and use Kytes's Fire spell to kill the Garchimacera.
Use the Giza Rabbits to the south to heal you if needed, then continue
forward to learn about Gambits. Have Filo use his Sonic Wave to finish
off the enemy force, then enter the airship to complete the mission.
Mission 1-3
First Objective: Reach the summoning gate!
As in the previous mission, use the fighting-type triangle to
exploit the enemies' weakness. When you've killed them all off, approach
the summoning gate and examine it. Summon three Espers (your choice) to
trigger the arrival of more enemies.
Second Objective: Defeat all enemies!
You know what to do. Match up your teammates with the appropriate enemy and mop the floor with them to wrap up this mission.
Mission 1-4
Objective: Defeat Ba'Gamnan!
Ba'Gamnan has three cronies here, all of which are melee-types
and all of which you'll want to kill before you tackle the big man
himself. Obviously, Filo will do well here, but make sure he doesn't
attack Ba'Gamnan, because he's a ranged-type. Let your Espers lead the
way for a sure victory here.
Chapter 2
Speak to everyone on your airship, then speak to Filo again to gain
control of the ship itself. Move it to the location marked on your map,
land, and enter the Bosco Plains to begin the first mission of Chapter
2.
Mission 2-1
First objective: Save the wounded warrior!
Llyud, the wounded warrior in question, must be rescued, so take
your team over there and kill the antlions around him. He'll join your
team at that point.
Second objective: Save Llyud's companion!
Go wipe out the rest of the monsters now in order to save Llyud's
fellow Aegyl. Be on the lookout for the places on the ground where you
can gather materials, and be sure to open all the treasure chests before
you end the mission.
Mission 2-2
Objective: Defeat all enemy leaders!
Head to the summoning gate and summon some Espers to help you in
the battle ahead. Move slowly, watching to see which type of monster
you're fighting and then pairing it against whoever in your team is
strong to that type. Thankfully you'll hit more summoning gates on the
way forward, so you can stock up on more Espers if they fall in battle.
Watch out for Venerer Emeritus at the upper area of the battlefield, as
he has the ability to Immobilize your units. Keep plowing through the
groups, killing everyone (or just the leaders, if you're lazy) to finish
the mission.
You can now examine the Ring of Pacts and Espers from the world
map. Spending points to activate new Espers makes them available in
future battles.
Mission 2-3
First Objective: Find the auracite chamber!
Use the Battle Party Screen before entering the battle to set up
your fighting squad and Espers. Once the mission begins, have your team
leader hit the switch to open the gates. There are four treasure chests
here, but you only need to reach the orange flag if you don't feel like
fighting through all the monsters to get to them. At the flag, press the
last switch.
Second Objective: Defeat Titan!
Start attacking Titan with your group, keeping an eye on your
melee-types' HP, and eventually Ba'Gamnan will join the fray. Together,
you should be able to take Titan down with relative ease. Note that
Titan is immune to Poison.
Mission 2-4
Objective: Destroy the enemy soul crystal!
Both the enemies and your own team have a soul crystal, and you
must destroy the enemy's while protecting your own. Take out the groups
of enemies one-at-a-time, eliminating the healers first before going
after the remaining units. Be sure to summon Espers from the summoning
gate to bolster your forces as you whittle through the enemies. When
they're all defeated, destroy the enemy's soul crystal to complete this
Chapter. Alternatively, you could just make a rush for the enemy's soul
crystal and attack it without bothering to take out the rest of the
enemies; just pray you don't get killed doing so.
Chapter 3
Fly your airship west to the Kinse Rise to begin your next mission
Mission 3-1
Objective: Defeat all enemy leaders!
Start off by rushing to your aegyl friends to get them to start
attacking, and capture the summoning gate so you can start beefing up
your army. Kytes's Firaga spell will prove invaluable here, since most
of these baddies are weak to fire, so cast it liberally. When you've
rescued two aegyls, Donga appears back at the start of the level, so
hurry back and kill him, since your aegyls can't.
Mission 3-2
Objective: Sneak into the temple!
This is an easy mission: just get Vaan to the flag to win. That
said, there are some nice treasures here, so stick to the outer walls to
collect them. There's a Mythril Lance to the south, a Silver Chestplate
in the center area, and an Ochre Gilet to the northwest. Use the Goblin
Strawberries to the west if you need to heal. Simple.
Mission 3-3
Objective: Defeat all enemy leaders!
You'll want to capture the summoning gate here pretty early in
the mission, so head to the center area and destroy the enemies there.
Watch out for the Carbuncles, because they can heal groups of enemies in
one go; kill them on sight! There are large groups of enemies to the
south and to the west, so let your Espers lure them over in small
clusters to systematically wipe them off the battlefield.
Mission 3-4
First Objective: Defeat the Judge of Wings!
Quickly summon your Espers to beef up your army, as the Judge of
Wings will be attacking you shortly! Beat him down when he arrives, then
get ready for part 2 of this mission.
Second Objective: Defeat Shiva!
Go capture the center summoning gate, then keep years back toward
the starting area. Use the summoned Espers to lure out Shiva's little
army, and attack from both sides using both gates (don't try to capture
the third gate). Your leaders should stay well away from the fray to
avoid contracting any status ailments.
Mission 3-5
Objective: Defeat all enemy leaders!
Use your new Shiva Esper to lure the many groups of enemies
toward you one-by-one while capturing the summoning gates. You'll want
to use a lot of earth-based Espers here, as the enemies are largely weak
to that element. Use Kytes's ice magic to take out the Bombs before
they get too close; they can self-destruct, causing damage to anyone
near them.
Chapter 4
Check out the Sky Saloon now for the Craft and Material Shop and buy
Vaan a Flametongue. Then speak to Filo and return to the bridge for a
cut scene. Speak to Filo twice more, then fly northeast to Port Marilith
and go to the ship. Ask Rikken the two questions, then go speak to
Penelo. After Ba'Gamnon leaves, exit and head to Isshu.
Mission 4-1
Objective: Open all of the treasure chests!
Pretty simple: just race around the battlefield, opening the
chests before Rikken's crew get to them. The enemies here are weak
against fire and lightning, so plan accordingly. Beware the chest in the
center of the area, as it's a Mimic enemy (there's another one to the
west, too). If you open less than six treasure chests, you'll receive
the Discharger and Trident at the end of the battle.
Mission 4-2
Objective: Destroy the enemy soul crystal!
Bring along the Salamander and Quetzalcoatl Espers, because
they'll tear the enemies in this mission apart. You'll also be using
Penelo's Esunaga a lot to wipe away status ailments. There are two ways
you can handle this level: slow and steady, or fast and dangerous. If
you want to take it slow, have your Espers head east to prevent the
enemy from capturing the summoning gate there, then slowly draw out more
members for your army. Enemies will come in droves here, so you'll be
fighting nonstop. If you want to make things a little more exciting,
just rush the enemy's soul crystal straight away and destroy it before
they take yours out!
Mission 4-3
First Objective: Find the temple!
Bring along your best water-based Espers for fighting enemies
weak to that element, then march your troops toward the center of the
area for a cut scene with Ba'Gamnan. Looks like he needs another beat
down!
Second Objective: Defeat Ba'Gamnan!
To get to Ba'Gamnan you'll have to weed through his bevy of
supporting troops first. Do so, killing them all before you go after
your target, then focus everyone's attacks on him. Use Kytes's ice magic
to make things even easier for you. Note that there are several
treasures here, mostly to the north and northeast.
Mission 4-4
Objective: Defeat Ba'Gamnan!
Here we go again. Start off by capturing the nearest summoning
gate (to the west) and bringing along water- and earth-elemental Espers.
Head northwest, then back to where you started before going east to
capture another summoning gate. Once both gates are in your possession,
head to the center of the area where Ba'Gamnan and his army await. Use
magic and ranged attacks to decimate the army from afar, then go in to
take care of Ba'Gamnan. Having Llyud along for this fight is a good idea
since he can revive KO'd allies.
After the battle, go to the shops and purchase an Icebrand; it'll be helpful for the next mission.
Mission 4-5
Objective: Defeat Belias!
Make sure you've got that Icebrand equipped before you start this
mission, which boasts several fire-elemental enemies that'll drop like
flies to the might of your new weapon. Bring along water-elemental
Espers like Sahagin and Aquarias to help you fight, and place Penelo and
Llyud well behind the front lines so that they can heal status ailments
and revive fallen comrades, respectively. Clear away the baddies around
the west summoning gate first, capture it, then start pumping out your
army. Go capture the central gate next, and finally the northeast one.
When you're ready, send your Espers forward with Kytes (using Blizzaga,
of course) to cut through the enemy ranks. Alternatively, you can try to
take them out at a distance (this is definitely the preferred method
with the Bombs). Finish off this chapter by nailing Belias with
water-based attacks until he's defeated.
Vaan will then learn the Pyroclasm Quickening. Rejoice!
Chapter 5
Before you head off to the first mission of this chapter, you should
consider recruiting Lamia and Wyvern, as these units will be quite
helpful in the upcoming battles. First stop: the Guguerro Greendrop.
Mission 5-1
First Objective: Save the wounded man!
Bring along fire and lightning Espers for this mission, then approach the hurt young man for a cut scene.
Second Objective: Escort the wounded man to safety!
The real pain about this objective is that monsters will spawn
indefinitely from where you began the mission, so you'll want to move
fast. Just head west in a straight line, plowing through all the enemies
that stand in your way (and keeping an eye out for enemies approaching
from behind). If things get really hairy, have Vaan use his new
Quickening when his Mist Charge is full to wipe out a large group of
adversaries.
Mission 5-2
Objective: Gather foodstuffs!
You've got Vaan and Kytes at your disposal for this mission, and
that's it! Worse, there are no summoning gates, so bring along some
fire-based Espers to most effectively deal with the opposing forces. Use
Kytes's magic to kill enemies from afar as you collect the three jungle
fruits scattered over the field. Lots of items and treasure to obtain
here, too, so keep a look out for those. That's really all there is to
this so-called mission.
Mission 5-3
Objective: Protect Velis!
This is really an endurance test for you, in which you'll remain
in the center of the map with enemies coming at you start to finish.
Make sure you're constantly surrounding Velis to prevent her from
getting slaughtered, and use fire-based Espers for maximum damage
against the enemy hordes. Bring Lamia along, too, because it can cast
Confuse on the last enemy that arrives, the dreaded Great Malboro.
Mission 5-4
Objective: Stop Velis!
Bring Ifrit and Belias with you, then surround Penelo to protect
her. Use your ranged attacks to draw out the enemies, taking them out
group by group. As for Velis, he'll stay put until you attack him, so
send out some Wyverns to start the showdown, then send in your main army
to really lay into him.
Chapter 6
With control of your beloved airship once again, head north to
Heaven's Vigil for a cut scene, then mosey on over to the Ymir Qul
Range.
Mission 6-1
Objective: Defeat all enemy leaders!
Lots of different elemental-type monsters here, so just stick
with earth-type and non-elemental Espers for your army. Be cautious
here, as there are no summoning gates for you to capture and draw from.
Play it smart, matching up the enemy types to their opposing weakness as
you cut through the battlefield. Not too much treasure there to speak
of, either, just a Lapis Lazuli to the south and a Water Stone or
Magicite in the center area.
Mission 6-2
Objective: Defeat all enemy leaders!
Like the previous mission, your job here is to just eliminate
anyone and anything moving who isn't on the side of justice (your side,
by the way). There's a character named Fran here that starts out
surrounded by enemies, so send in flying- and range-type units in to
deal with them and keep Fran from dying. Be quick about capturing the
first summoning gate, then let your healers get Fran's no doubt damaged
HP back up to snuff. There are more enemies to the north, so wait until
your group is united before striking out at them. Don't bother looking
around for treasure, because there isn't any!
Mission 6-3
Objective: Accompany Fran to the cave!
Another protection mission, with a twist: you have no control
over Fran, and she'll move freely here, even into a group of enemies,
suicidal though it may be. You'll have to keep her surrounded at all
times to prevent her untimely death, and make sure you've set your
healers on her to keep her HP up just in case. There are several
treasure chests along Fran's route, but three of them contain Mimics, so
open them at your own risk.
Mission 6-4
Objective: Defeat the Judge of Wings!
Start off by capturing the summoning gate to the east; Kytes's
magic will prove invaluable here when dealing with the enemy forces. Go
west next and capture the gate there, then go out and battle Mateus with
your best lightning-based attacks and Espers. Once Mateus is gone and
only the Judge of Wings remains, capture the gate behind him, then go in
for the kill. Be sure to keep an eye on Balthier here; if he gets
attacked, immediately have someone go heal him, because if he dies, it's
Game Over for you.
Mission 6-5
Objective: Stop Balthier!
At the beginning of this battle, have Llyud cast Vanishga on one
of your Espers, then send it west past Ba'Gamnan's troops, moving
between Ba'Gamnan and Balthier. Wait for the Vanish status to wear off,
then lure Ba'Gamnan toward Balthier's army to make them fight against
each other. Brilliant! As for your own army's actions, capture the
summoning gate to the west and wait for Balthier to finish taking out
Ba'Gamnan (so you don't have to!). When Balthier comes after you, use
Ifrit to eliminate him. Send along some healers like Carbuncle to keep
Ifrit's health up while the rest of your army attacks from the side.
Chapter 7
Start off by speaking to Llyud and Balthier, then head to the Neverwood to begin the first mission of this chapter.
Mission 7-1
Objective: Defeat all enemies!
This very basic mission just has you bringing your allies
together, defeating all the enemies you encounter along the way,
including the Great Malboro that shows up at the end. There are several
treasures to be unearthed here in all portions of the map, including
some Maduin Gear in the north and some Wizzard's Robes to the east.
Mission 7-2
Objective: Find Vaan!
You'll be sending four party leaders out to find Vaan here, but
the path to him can only be opened by examining the different colored
flowers. Use Kytes to take out the enemies around the flowers before you
get near them whenever possible. As in the previous mission, there are
several treasures (six in total) to be found on this battlefield; just
make sure you've collected them all before you pass through the yellow
gate. For completing this mission you'll receive a Pole of Blessing and a
Power Vest.
Afterward, head to the End of Dreams and watch the scenes that
follow. When you have control again, make the Illusion's Home your next
destination.
Mission 7-3
First Objective: Endure the attacks of the Yarhi!
You don't want to tarry too long in this mission, as the enemies
will just keep on coming. Go capture the nearest summoning gate to start
building up your army, then start taking out the nearest enemies until
an event takes place.
Second Objective: Defeat Valis!
Enemies will continually spawn and attack you here, so defeating
Velis fast is tantamount to victory. When you're fully charged, release
Vaan's Quickening on Velis, taking out the enemies around him while
you're waiting for that. Try to use ranged attacks to keep your units
alive as long as possible.
When Velis is defeated and you're back on the airship, watch the
scenes that follow, then accept Fran and Balthier into your entourage.
Speak to Balthier to begin the final mission of this chapter.
Mission 7-4
Objective: Defeat all enemies!
You absolutely cannot let your soul crystal be destroyed here, as
it will result in an instant loss of this battle. It will be the target
of enemy forces, so keep it well protected at all times. Your enemies
will all be flying-types, so forgo bringing any melee-types into the
fray and stick to ranged-types. Bring Shiva, Lamia, and Carbuncle along,
as well. You'll want to keep that summoning gate on the platform near
you well-protected, too, to prevent yourself from being overcome. There
will most likely be a point when you'll have to lure some enemies toward
your base, so use Llyud for that until you've wiped the map clean.
Chapter 8
With Basch and Ashe completing your party, get in the Leviathan and take it to Ivalice.
Mission 8-1
Objective: Destroy the enemy soul crystal!
Crush the enemies closest to you at the start of the mission and
capture the nearby summoning gate to get the ball rolling on your army.
Make sure your soul crystal is always well-protected, and when you're
ready to set out for the enemy crystal, take the northern path to it.
Defend the southern path with ranged and flying-type Espers. Plow
through the opposing forces with a melee-type leader (with a rank III
Esper and Carbuncle along for support, of course) to reach the next
summoning gate, then charge toward the enemy crystal to bring it down.
After the battle, speak to Larsa, Basch, and Balthier to unlock
the Paramina Rift, Giza Plains, and Glabados Ruins. The next mission
requires you to visit all three locations, but you can tackle them in
whichever order you choose.
Mission 8-2
Giza Plains
Objective: Seek out the informant!
If you let the informant in question here die, it's game over, so
you'll want to move very fast through this mission. He can be found in
the northeast corner of the map, so cast Sprint or Vanishga on Vaan and
have him book it east, then north to the soldier, bypassing all the
enemy beasts. Piece of cake.
Paramina Rift
Objective: Defeat all enemies!
Start out by sending a Bomb over to the large group of Zombies
and then use its Self-Destruct ability to wipe pretty much all of them
out in a single go. Repeat this process with more Bombs to take out the
rest of the enemies until you capture the summoning gate. At that point,
you'll have more than enough summons to cruise through the rest of this
mission.
Glabados Ruins
First Objective: Find the hidden chamber!
No summoning gates here…bummer. Kytes is well-suited to this
mission, as his magic can take out enemies at a distance, so be sure to
bring him along. Use the Ancient Devices to open the gates, but note
that enemies will spawn whenever you do this. Keep heading toward the
flagged area to begin the second half of this mission.
Second Objective: Defeat the Elder Wyrm!
When you breach the last gate you'll have to fight the Elder Wyrm, which
is hardly anything to be worried about. Have Kytes cast Flare on it
while Vaan and any other melee-types use close-range attacks. The Elder
Wyrm won't last long no matter how you slice it.
Afterward, you'll be back on the airship. Choose to "launch" and a cut scene will ensue.
Mission 8-3
Objective: Reach the top of the volcano!
When choosing your Espers for this mission, bring along those
strong against fire-type enemies, like Shiva. Use Kytes's Blizzaga magic
to mow down the enemies on your way to the summit, and be sure to
collect the treasure on the way. There's an Adamant Vest to the south,
some Soul Powder to the southwest, and an Oakwood Log to the north.
Mission 8-4
First Objective: Defeat Chaos!
Like the previous mission, the enemies are weak to water, so
bring along the appropriate Espers. Capture the first summoning gate
quickly, then go after the second. Around that time Chaos will start to
come after you, but if you can make it to the third summoning gate and
capture it before he reaches you, you'll have a much easier time
defeating him. Lamia should be used to Confuse the various enemies while
you're whittling them down. When only Chaos remains, send someone with a
lot of HP like Ashe forward to lead the charge, using a few Carbuncles
to back her up. Make sure you've captured all the summoning gates at
this point (you'll see why in a minute). After Chaos goes down, the
second part of this mission begins.
Second Objective: Defeat Mydia!
Great, another boss! If you captured all the summoning gates in
the first half of this mission, then Mydia will only have the monsters
she starts with, which makes things much easier for you. Have Kytes use
Blizzaga to tear through her ranks until only she remains, then place
her in your target. Use flying-type Espers for the initial attack (your
Bombs' Self-Destruct ability works wonders), then when you've knocked
off most of her HP, finish the job with a Quickening.
Chapter 9
Mission 9-1
Objective: Destroy all enemy leaders!
There are four stages to this mission, and you'll be fighting
flying-types primarily, so make the majority of your army ranged-types.
Don't bother fighting too many of the lesser enemies here; try to go
straight for the enemy leaders. Each time you progress to a new stage,
make sure everyone's HP is healed up before you go out to fight again.
For all your hard work in this mission you'll receive some Dragon
Bracers and three Auracites.
Mission 9-2
Objective: Defeat Feolthanos!
There are two summoning gates situated near where you begin the
level, so take them immediately before heading to the center of the
battlefield. There, you must face Belias, then Mateus, and finally
Chaos. Try to lure Belias away from the center so you can capture the
summoning gate there before taking on Mateus and Chaos; this will make
things considerably easier for you. When those three go down, finish
capturing the rest of the summoning gates, use ranged attacks to lure
and then subsequently wipe out Feolthanos's forces, then go after
Feolthanos when he's solo. More Auracite and some Carabineer Mail is
yours after you claim victory.
Mission 9-3
Objective: Defeat all enemies!
Capture the two summoning gates nearest you to begin, then
bolster your ranks with as many Espers as you can muster. There are lots
and lots of enemies to destroy here, so you've got your work cut out
for you. Wave after wave of various types of beasts will attack, so use
non-elemental summons to deal with this problem, and have Lamia confuse
them whenever possible.. When you spot the enemy's Carbuncle, kill it
quickly with a Quickening.
Mission 9-4
Objective: Defeat Mydia!
Mydia should only be tackled after you have captured all the
summoning gates on this battlefield. Bring along earth and
water-elemental Espers for this fight, and start off by taking the gates
to the west, east, and center. Capture the gates in the corners next,
then head toward Mydia. Lure Mydia's troops away and kill them with
ranged attacks, and then when Mydia is all alone, go in for the kill.
Chapter 10
Mission 10-1
Objective: Capture the summoning gates!
This is one of the easiest missions in the game; simply send your
group around to each summoning gate, capturing one and moving on to the
next. Use magic and ranged attacks to take out the enemies at a
distance. There are five gates in all, so this one won't take very long.
Mission 10-2
Objective: Destroy the enemy soul crystal!
You'll be facing flying enemies here, so bring along range-type
enemies to cut down on the difficulty factor. Begin by taking the
summoning gates to the east and west, build up some troops, then start
heading toward the enemy crystal. If you want to take it slow, focus
your attacks on the groups of enemies and capture all the gates on the
way to the soul crystal. If, on the other hand, you want to finish this
mission as soon as possible, gather your courage and send your army
straight at the enemy crystal and pray all your team leaders don't die
before the crystal is destroyed.
The Final Battle
First Objective: Defeat Feolthanos!
The enemies' levels in this, the final battle of
Final Fantasy XII: Revenant Wings,
depend on how many of the game's Free Mission you've completed; if you
completed everything up until this point, then these monsters will all
be at level 99, so beware! To make matters worse, they'll be coming
unendingly, so you don't want to sit around on your hands wasting time.
Be efficient, and ruthless.
When deciding what kind of units to bring along, stick to ranged,
as melee-types will have a tough go of it here. Begin by wiping out the
enemies in close proximity to your starting position, then get ready to
tackle Feolthanos, who has two hands on either side of his main body.
Take out the hands first, bringing along at least three healing units
for each one. At that point, you'll want to head to the alter to face
Feolthanos's main body, but don't actually get
on the alter; instead, go to the sides to avoid taking considerable damage from his laser beam, and attack the body from there.
Eventually Bahamut will show up and start attacking you, so
you'll need to stop beating on Feolthanos for a bit while you take down
Bahamut. You may think you can just ignore him and just finish attacking
Feolthanos, but this would be an unwise move on your part. Bahamut's
Mega Flare can
devastate your army, so you'll want to kill him as
quickly as possible. Try to lure him toward your summoning gate so you
can overwhelm him with Espers. When Bahamut goes down, heal up around
your summoning gate, then head back to Feolthanos and finish taking him
out.
Second Objective: Defeat Feolthanos! (for real this time!)
And now for the final showdown, Vaan vs. Feolthanos. Well, at
least for a moment, anyway. Start attacking him and soon enough your
teammates will show up to offer their assistance. How nice of them! The
only way you can lose this battle is if Vaan dies, so play it smart and
move him far, far away from Feolthanos, and let your comrades do all the
work. It may seem like cheating, and it is pretty cheap, but you've
come a long way to blow it on a careless move now. Feolthanos won't
stand a chance against your allies, and
will fall eventually.
With Feolthanos out of the picture, you're left with the game's closing scenes and credits. You've earned it, so enjoy.