Generally speaking, there are three different categories of Final Fantasy XIII-2 abilities:
- Active abilities: These abilities are unlocked through the Crystarium and can be added to the command queue manually.
- Auto abilities: These abilities are also unlocked
through the Crystarium. However, they are performed automatically at the
AI’s discretion whenever it deems it appropriate and of benefit to your
current situation, even if you are choosing actions manually via the
Abilities menu. For instance, if an enemy has been Staggered, the first
Attack instruction in a (suitably trained) Commando’s command queue will
be automatically changed to Launch.
- Passive abilities: These abilities are permanent
traits that can be conferred by equipment or, in the case of monsters,
that are innate (and, for many of them, infusible).
Below are links to each of the six roles’ abilities:
Active Abilities
Ability Name |
ATB Cost |
Infusible |
Damage Modifier |
Chain Bonus |
Cut |
Keep |
Description |
Attack |
1 |
- |
1.1 |
0.5 |
25 |
25 |
The basic physical assault move of the Commando. The Strength stat determines the level of damage inflicted. |
Blitz |
2 |
- |
1.8 |
0.5 |
25 |
25 |
Inflicts physical damage on all adversaries in
range. Best used against targets at or near the center of tightly packed
groups of enemies. |
Ruin |
1 |
Yes |
1.1 |
0.5 |
15 |
15 |
Inflicts non-elemental magic damage on a single target. |
Ruinga |
3 |
Yes |
2.2 |
0.5 |
15 |
15 |
Same effects as Ruin, but acts as a more powerful area-effect upgrade. |
Drain Attack |
1 |
- |
1.1 |
0.5 |
25 |
25 |
Physical attack that absorbs HP from target in proportion to damage inflicted. |
Area Sweep |
3 |
- |
2.3 |
0.5 |
25 |
40 |
Inflicts physical damage on target and nearby foes, and knocks them backwards. |
Meteor Javelin |
All |
- |
0.8×4 (Staggered: 2.2×4) |
0 |
40 |
90 |
Unique to Noel. A powerful attack, with damage
increased during Stagger periods. This ability resets your chaining
progress after use, so it’s best used as a finishing move, or just
before a Stagger period ends. The higher the ATB Level, the more damage
is caused. |
Auto Abilities
Ability Name |
Infusible |
Description |
Adrenaline |
Yes |
Boosts Strength and Magic by 20% when HP is
above 70%. You can enhance this effect with equipment that provides the
High HP: Power Surge synthesized ability. |
Armor Breaker |
- |
Boosts Strength by approximately 30% when an enemy’s physical resistance is set to Resistant or Halved. |
Blindside |
Yes |
Almost doubles the damage dealt by normal
attacks when a non-Staggered adversary is not targeting a party member
who has this skill. Working alongside a Sentinel increases the
likelihood of obtaining a regular Blindside bonus. |
Bloodthirsty |
Yes |
Boosts Strength in proportion to enemy Wound damage. |
Bravery Feeder |
- |
Almost triples Strength versus enemies enhanced with Bravery, casts Bravery on self, and removes Bravery from the enemy. |
Curse Chaser |
- |
Boosts Strength by approximately 30% versus enemies afflicted with Curse. |
Deathblow |
Yes |
Instantly slays a target with low HP. |
Deprotect Chaser |
- |
Boosts Strength by approximately 30% versus enemies afflicted with Deprotect. |
Deshell Chaser |
- |
Boosts Strength by approximately 30% versus enemies afflicted with Deshell. |
Faith Feeder |
- |
Almost triples Strength versus enemies enhanced with Faith, casts Faith on self, and removes Faith from the enemy. |
Faultsiphon |
Yes |
Recharges 0.2 ATB gauge segments per attack on a target suffering from status ailments. |
Fog Chaser |
- |
Boosts Strength by approximately 30% versus enemies afflicted with Fog. |
Haste Feeder |
- |
Almost triples Strength versus enemies enhanced with Haste, casts Haste on self, and removes Haste from the enemy. |
Imperil Chaser |
- |
Boosts Strength by approximately 30% versus enemies afflicted with Imperil. |
Jeopardize |
- |
Boosts by 1% the amount by which an attack raises a Staggered enemy’s Chain Bonus. |
Launch |
- |
Used automatically when the Attack command is
selected against a Staggered enemy. By chaining moves on an opponent
while they are airborne, it is possible to "juggle" them with further
hits. |
Lifesiphon |
Yes |
Recharges one ATB gauge segment after slaying a target. |
Mind Piercer |
- |
Boosts Magic by approximately 30% when an enemy’s magical resistance is set to Resistant or Halved. |
Pain Chaser |
- |
Boosts Strength by approximately 30% versus enemies afflicted with Pain. |
Poison Chaser |
- |
Boosts Strength by approximately 30% versus enemies afflicted with Poison. |
Powerchain |
Yes |
If the enemy’s Chain gauge is empty when the
Commando’s attack lands, Powerchain strengthens the blow, granting
almost double damage. |
Protect Feeder |
- |
Almost triples Strength versus enemies enhanced with Protect, casts Protect on self, and removes Protect from the enemy. |
Ravage |
- |
A staple of Chain-building, used to enable
Ravagers to blast the Chain gauge high and Commandos to reduce the rate
of gauge depletion. |
Scourge |
Yes |
Modifier of normal Attack increases to 5.0 when an enemy is poised to recover from a Stagger. |
Shell Feeder |
- |
Almost triples Strength versus enemies enhanced with Shell, casts Shell on self, and removes Shell from the enemy. |
Slow Chaser |
- |
Boosts Strength by approximately 30% versus enemies afflicted with Slow. |
Smite |
- |
Modifier of normal Attack increases to 5.0 when a Launched enemy is poised to recover from a stagger. |
Stagger: Drain |
- |
Casts Drain on Staggered enemies, absorbing HP. |
Stagger: Wound |
- |
Inflicts Wound on Staggered enemies, reducing maximum HP. |
Vigilance Feeder |
- |
Almost triples Strength versus enemies enhanced with Vigilance, casts Vigilance on self, and removes Vigilance from the enemy. |
Active Abilities
Ability Name |
ATB Cost |
Infusible |
Chain Bonus |
Keep |
Description |
Cure |
1 |
Yes |
1.16 |
15 |
Restores the target’s HP. Cure’s actual restorative value is dependent on the Bonus Boost and Magic stat of the Medic. |
Cura |
2 |
Yes |
1.16 |
15 |
Restores HP to all allied targets in range. |
Curasa |
1 |
Yes |
1.16 |
15 |
Curasa restores more HP when a character is
heavily injured, with its effects reduced as they approach full health
(when Cure becomes more efficient in terms of ATB cost per HP points
replenished). |
Curaja |
2 |
Yes |
1.16 |
15 |
Same as Curasa, but used on all allied targets in range. |
Esuna |
2 |
Yes |
1.16 |
15 |
Removes the target’s most recently inflicted status ailment. |
Esunada |
3 |
Yes |
1.16 |
15 |
Removes the most recently inflicted status ailment from all allies. |
Raise |
3 |
Yes |
1.16 |
15 |
Revives an ally from KO. Health restoration is relatively low, so you must be ready to follow up with curative spells. |
Cheer |
3 |
- |
1.16 |
15 |
Boosts the Feral Link gauge by 2%. |
Active Abilities
Ability Name |
ATB Cost |
Infusible |
Damage Modifier |
Chain Bonus |
Cut |
Keep |
Description |
Fire |
1 |
Yes |
1.0 |
10 |
15 |
15 |
Deals Fire damage to target. |
Blizzard |
1 |
Yes |
1.0 |
10 |
15 |
15 |
Deals Ice damage to target. |
Thunder |
1 |
Yes |
1.0 |
10 |
15 |
15 |
Deals Lightning damage to target. |
Aero |
1 |
Yes |
1.0 |
10 |
15 |
15 |
Deals Wind damage to target and temporarily stuns it. |
Fira |
2 |
Yes |
1.5 |
18 |
15 |
15 |
Deals Fire damage to targets in range. Staggered targets take more damage. |
Blizzara |
2 |
Yes |
1.5 |
18 |
15 |
15 |
Deals Ice damage to targets in range. Staggered targets take more damage. |
Thundara |
2 |
Yes |
1.5 |
18 |
15 |
15 |
Deals Lightning damage to targets in range. Staggered targets take more damage. |
Aerora |
2 |
Yes |
1.5 |
18 |
15 |
15 |
Deals Wind damage to targets in range, tossing them up and drawing them in. |
Firaga |
3 |
Yes |
2.2 |
26 |
15 |
15 |
Deals Fire damage to targets within a wide radius. |
Blizzaga |
3 |
Yes |
2.2 |
26 |
15 |
15 |
Deals Ice damage to targets within a wide radius. |
Thundaga |
3 |
Yes |
2.2 |
26 |
15 |
15 |
Deals Lightning damage to targets within a wide radius. |
Aeroga |
3 |
Yes |
2.2 |
26 |
15 |
15 |
Deals Wind damage to targets within a wide radius, drawing them up into a tornado. |
Flamestrike |
1 |
- |
1.05 |
10 |
25 |
25 |
Physically attacks a target with a blow infused with the Fire element. |
Frostsrike |
1 |
- |
1.05 |
10 |
25 |
25 |
Physically attacks a target with a blow infused with the Ice element. |
Sparkstrike |
1 |
- |
1.05 |
10 |
25 |
25 |
Physically attacks a target with a blow infused with the Lightning element. |
Galestrike |
1 |
- |
1.05 |
10 |
25 |
25 |
Physically attacks a target with a blow infused with the Wind element. |
Heat Blitz |
2 |
- |
1.5 |
10 |
25 |
25 |
Physically attacks a target and nearby foes with a blow infused with the Fire element. |
Ice Blitz |
2 |
- |
1.5 |
10 |
25 |
25 |
Physically attacks a target and nearby foes with a blow infused with the Ice element. |
Electric Blitz |
2 |
- |
1.5 |
10 |
25 |
25 |
Physically attacks a target and nearby foes with a blow infused with the Lightning element. |
Aero Blitz |
2 |
- |
1.5 |
10 |
25 |
25 |
Physically attacks a target and nearby foes with a blow infused with the Wind element. |
Ultima Arrow |
All |
- |
0.4×7 |
0×7 (Staggered: 10×7) |
40 |
90 |
Unique to Serah. This ability packs numerous
attacks into a focused assault, driving up the Chain Bonus after a
target has been Staggered. The higher the ATB Level, the more damage is
caused. |
Auto Abilities
Ability Name |
Infusible |
Description |
Fearsiphon |
Yes |
Recharges 0.1 ATB gauge segment per attack on a Staggered target. |
Felflame |
- |
Increases damage of Fire-based attacks by 25% against enemies vulnerable to fire. |
Felfrost |
- |
Increases damage of Ice-based attacks by 25% against enemies vulnerable to ice. |
Felgust |
- |
Increases damage of Wind-based attacks by 25% against enemies vulnerable to wind. |
Felspark |
- |
Increases damage of Lightning-based attacks by 25% against enemies vulnerable to lightning. |
Overwhelm |
Yes |
Increases the Chain Bonus by 1% for each ally
targeting the same enemy. Use Paradigms with more than one Ravager to
make best use of its effects, particularly the all-RAV Tri-disaster. |
Active Abilities
Ability Name |
ATB Cost |
Infusible |
Type |
Damage Modifier |
Chain Bonus |
Cut |
Keep |
Description |
Deprotect |
1 |
Yes |
Magic |
0.35 |
4.5 |
10 |
15 |
Reduces a target’s physical resistance by 30% and deals magic damage. |
Deprotega |
3 |
Yes |
Magic |
0.35 |
4.5 |
10 |
15 |
Reduces physical resistance by 30% and deals magic damage within a wide radius. |
Deshell |
1 |
Yes |
Magic |
0.35 |
4.5 |
10 |
15 |
Reduces a target’s magic resistance by 30% and deals magic damage. |
Deshellga |
3 |
Yes |
Magic |
0.35 |
4.5 |
10 |
15 |
Reduces magic resistance by 30% and deals magic damage within a wide radius. |
Poison |
1 |
Yes |
Magic |
0.35 |
4.5 |
10 |
15 |
Poisons target and deals magic (0.75% of max HP per second). |
Poisonga |
3 |
Yes |
Magic |
0.35 |
4.5 |
10 |
15 |
Poisons and deals magic damage to targets within a wide radius. |
Imperil |
1 |
Yes |
Magic |
0.35 |
4.5 |
10 |
15 |
Reduces a target’s elemental resistance and deals magic damage. |
Imperilga |
3 |
Yes |
Magic |
0.35 |
4.5 |
10 |
15 |
Reduces elemental resistances and deals magic damage within a wide radius. |
Dispel |
2 |
Yes |
Magic |
0.35 |
4.5 |
10 |
15 |
Removes a target’s most recent status enhancement and deals magic damage. |
Dispelga |
3 |
Yes |
Magic |
0.35 |
4.5 |
10 |
15 |
Removes the most recent status enhancement and deals magic damage to all targets within a wide radius. |
Curse |
1 |
Yes |
Magic |
0.35 |
4.5 |
10 |
15 |
Renders a target more vulnerable to
"interruptions" when attacked. Also lowers the target’s odds of
interrupting enemy actions. Increases Wound damage taken. |
Cursega |
3 |
Yes |
Magic |
0.35 |
4.5 |
10 |
15 |
Same as Curse, but with an area effect. |
Fog |
1 |
Yes |
Magic |
0.35 |
4.5 |
10 |
15 |
Disables a target’s magic abilities and deals magic damage. |
Fogga |
3 |
Yes |
Magic |
0.35 |
4.5 |
10 |
15 |
Disables enemy magic abilities and deals magic damage within a wide radius. |
Pain |
1 |
Yes |
Magic |
0.35 |
4.5 |
10 |
15 |
Disables a target’s physical abilities and deals magic damage. Pain is the physical counterpart to Fog. |
Painga |
3 |
Yes |
Magic |
0.35 |
4.5 |
10 |
15 |
Disables enemy physical abilities and deals magic damage within a wide radius. |
Wound |
1 |
Yes |
Magic |
0.55 |
0.5 |
25 |
25 |
Deals Wound damage to a target, reducing its maximum HP. |
Woundga |
3 |
Yes |
Magic |
0.55 |
0.5 |
25 |
25 |
Deals Wound damage to targets in a wide radius, reducing their maximum HP. |
Deprotect II |
1 |
- |
Physical |
0.55 |
0.5 |
25 |
25 |
Reduces a target’s physical resistance and deals physical damage. |
Deshell II |
1 |
- |
Physical |
0.55 |
0.5 |
25 |
25 |
Reduces a target’s magic resistance and deals physical damage. |
Poison II |
1 |
- |
Physical |
0.55 |
0.5 |
25 |
25 |
Poisons target and deals physical damage. |
Imperil II |
1 |
- |
Physical |
0.55 |
0.5 |
25 |
25 |
Reduces a target’s elemental resistance and deals physical damage. |
Dispel II |
1 |
- |
Physical |
0.55 |
0.5 |
25 |
25 |
Removes a target’s most recent status enhancement and deals physical damage. |
Fog II |
1 |
- |
Physical |
0.55 |
0.5 |
25 |
25 |
Disables a target’s magic abilities and deals physical damage. |
Pain II |
1 |
- |
Physical |
0.55 |
0.5 |
25 |
25 |
Disables a target’s physical abilities and deals physical damage. |
Curse II |
1 |
- |
Physical |
0.55 |
0.5 |
25 |
25 |
Renders a target more vulnerable to
"interruptions" when attacked, increasing the likelihood that queued
abilities will be delayed or even cancelled. Increases Wound damage
taken. |
Heavy Deprotectga |
3 |
- |
Physical |
0.80 |
0.5 |
25 |
25 |
Reduces physical resistance and deals physical damage within a wide radius. |
Heavy Deshellga |
3 |
- |
Physical |
0.80 |
0.5 |
25 |
25 |
Reduces magic resistance and deals physical damage within a wide radius. |
Heavy Poisonga |
3 |
- |
Physical |
0.80 |
0.5 |
25 |
25 |
Poisons and deals physical damage to targets within a wide radius. |
Heavy Imperilga |
3 |
- |
Physical |
0.80 |
0.5 |
25 |
25 |
Reduces elemental resistances and deals physical damage within a wide radius. |
Heavy Dispelga |
3 |
- |
Physical |
0.80 |
0.5 |
25 |
25 |
Removes the most recent status enhancement and deals physical damage to all targets within a wide radius. |
Heavy Fogga |
3 |
- |
Physical |
0.80 |
0.5 |
25 |
25 |
Disables enemy magic abilities and deals physical damage within a wide radius. |
Heavy Painga |
3 |
- |
Physical |
0.80 |
0.5 |
25 |
25 |
Disables a target’s physical abilities and deals physical damage within a wide radius. |
Heavy Cursega |
3 |
- |
Physical |
0.80 |
0.5 |
25 |
25 |
Renders targets within a wide radius more vulnerable to "interruptions" when attacked. Increases Wound damage taken. |
Endless Nightmare |
3 |
- |
Magic |
0.35 |
4.5 |
10 |
15 |
Extends the duration of status ailments inflicted on enemies by 8 seconds. |
Auto Ability
Ability Name |
Infusible |
Description |
Jinx |
- |
Extends the duration of a target’s existing status ailments by 5 seconds once new debuffs are inflicted. |
Active Abilities
Ability Name |
ATB Cost |
Infusible |
Damage Modifier |
Chain Bonus |
Cut |
Keep |
Description |
Challenge |
1 |
Yes |
- |
2 |
10 |
40 |
A refinement of Provoke, targeted at a single opponent with a 99% base chance of success and a duration of 150 seconds. |
Provoke |
1 |
Yes |
- |
2 |
10 |
40 |
Attracts the attention of all enemies in range during 50 seconds, with a 45% base chance of success against each one. |
Mediguard |
1 |
Yes |
- |
- |
- |
90 |
Reduces damage by 20% while gradually recovering HP. |
Element Guard |
1 |
Yes |
- |
- |
- |
90 |
Reduces damage by 20% and increases resistance to elemental damage by 33% for all allies. |
Steelguard |
1 |
Yes |
- |
- |
- |
90 |
Reduces damage by 20% with an additional 5% each time the Sentinel is attacked. |
Entrench |
1 |
Yes |
1.8 |
0.5 |
25 |
90 |
Counterattack after defending, dealing damage determined by how long the Sentinel maintained the defensive stance. |
Vendetta |
1 |
Yes |
1.8 |
0.5 |
25 |
90 |
Counterattack after defending, dealing +10% damage for each attack the Sentinel took. |
Auto Abilities
Ability Name |
Infusible |
Description |
Deathward |
Yes |
Boosts physical and magic resistance by 25% when
HP is low. Can be improved by equipping accessories that have critical
triggers (such as casting buffs), the Low HP: Power Surge synthesized
ability, and equipment with the Improved Ward passive ability. |
Fringeward |
Yes |
Reduces damage to nearby allies by 35% when the Sentinel is the target of an area-effect attack. |
Reprieve |
- |
If HP is above 30%, the Sentinel retains 1 HP after an attack that would otherwise lead to an instant KO. |
Active Abilities
Ability Name |
ATB Cost |
Infusible |
Chain Bonus |
Duration (S) |
Keep |
Description |
Bravery |
2 |
Yes |
5 |
40 |
15 |
Raises the target’s Strength by 75%. Causes all physical attacks to inflict more damage. |
Bravega |
3 |
Yes |
5 |
20 |
15 |
Raises the Strength stat for all allies by 75%. |
Faith |
2 |
Yes |
5 |
40 |
15 |
Raises the target’s Magic stat by 75%. Works in
the same way as Bravery, but used primarily to augment the attacking
prowess of Ravager spells, healing capacity of Medics, and offer a boost
to Commandos using Ruin and Ruinga. |
Faithga |
3 |
Yes |
5 |
20 |
15 |
Raises the Magic stat for all allies by 75%. |
Enfire |
2 |
Yes |
5 |
200 |
15 |
Adds a Fire attribute to a target’s non-elemental attacks and increases the damage of Fire-infused Ravager abilities. |
Enfrost |
2 |
Yes |
5 |
200 |
15 |
Adds an Ice attribute to a target’s non-elemental attacks and increases the damage of Ice-infused Ravager abilities. |
Enthunder |
2 |
Yes |
5 |
200 |
15 |
Adds a Lightning attribute to a target’s non-elemental attacks and increases the damage of Lightning-infused Ravager abilities. |
Enaero |
2 |
Yes |
5 |
200 |
15 |
Adds a Wind attribute to a target’s non-elemental attacks and increases the damage of Wind-infused Ravager abilities. |
Protect |
2 |
Yes |
5 |
180 |
15 |
Raises the target’s resistance to physical attacks by 25%. |
Protectga |
3 |
Yes |
5 |
30 |
15 |
Raises resistance to physical attacks for all allies by 25%. |
Shell |
2 |
Yes |
5 |
180 |
15 |
Raises the target’s resistance to magic attacks by 25%. |
Shellga |
3 |
Yes |
5 |
30 |
15 |
Raises the resistance to magic attacks for all allies by 25%. |
Veil |
2 |
Yes |
5 |
180 |
15 |
Raises the target’s status ailment resistance by 50%. |
Veilga |
3 |
Yes |
5 |
30 |
15 |
Raises the resistance to status ailments for all allies by 50%. |
Vigilance |
2 |
Yes |
5 |
180 |
15 |
Decreases a target’s odds of being interrupted, and reduces Wound damage sustained. |
Vigilaga |
3 |
Yes |
5 |
30 |
15 |
Decreases the odds of being interrupted, and reduces Wound damage taken for all allies. |
Endless Blessings |
3 |
- |
5 |
- |
15 |
Extends the duration of status enhancements by 8 seconds. |
Auto Ability
Ability Name |
Infusible |
Description |
Boon |
- |
Extends the duration of a target’s existing
status enhancements by 5 seconds once new buffs are bestowed. Tactically
vital, this enables you to "top-up" status enhancements regularly. |
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